Commit graph

16 commits

Author SHA1 Message Date
cypress
cfbf7f5098 Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
Ian
1ce07676cf Further increase hunk size on PSP-1000 2023-08-28 13:48:59 -04:00
Ian
8c52efee31 Resample large textures on PSP-1000 2023-08-27 15:48:32 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful 2023-03-27 17:43:18 -04:00
Steam Deck User
75752e0312 Increase PSP 1000 HUNK size to 11mB 2023-03-27 15:24:10 -04:00
Steam Deck User
5a16a272c5 Update to the new, POSIX-Complient PSPSDK
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
0bfbc51838 Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
Steam Deck User
2fbd7303d3 Fix 1000 Sound, remove old sound.cpp 2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677 SDL2 Initializes 2023-03-13 13:37:00 -04:00
Steam Deck User
8b33b733a2 Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
Ian
2207125c66
NERF THIS! - Lower PSPSLIM heap to 30mB 2023-02-04 11:30:25 -05:00
Steam Deck User
bc10c5d7f6 Drop the heap size by 1mB (lol) 2023-02-02 14:28:30 -05:00
Steam Deck User
7858b53153 force actions deployment 2023-01-19 01:39:57 -05:00
Steam Deck User
485bdf4dcd bump heap size up to 13mB on PHAT 2023-01-19 01:37:39 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00