Commit graph

17 commits

Author SHA1 Message Date
Shpuld Shpuldson
d646689352 reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
Shpuld Shpuldson
876dc2702e disable alpha test before blending lightmaps for surfaces that need alpha test 2023-09-17 09:56:12 +03:00
Shpuld Shpuldson
c708da2fb9 fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so 2023-09-12 08:28:06 +03:00
Shpuld Shpuldson
c38aa2d90e avoid unnecessary frustum checks in world leaves 2023-09-11 20:59:48 +03:00
Shpuld Shpuldson
b909e5d8ee render static brush models with world 2023-09-09 13:49:38 +03:00
Shpuld Shpuldson
d9e7fe2f4c port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
Ian
85dce28921 shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
Steam Deck User
6b1b38351d Remove uwater.png dependancy 2023-03-16 20:47:18 -04:00
Steam Deck User
b7e4db4a59 Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw 2023-03-13 15:43:09 -04:00
Ian
d41d664644
Restore old sceGuAlphaFunc 2023-02-17 14:48:32 -05:00
Steam Deck User
b30f349572 Sike, even better: Hack in textureflag support. 2023-02-13 17:38:10 -05:00
Steam Deck User
fd4c35185c Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
2023-02-13 16:46:27 -05:00
Steam Deck User
3c518995e4 Stop using the VFPU for things its really bad at 2023-02-09 19:13:53 -05:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
moto
06d658573c Don't bother making an amod display list cache 2022-05-19 13:31:16 -04:00
moto
431f5bd09f ericw's AllocBlock optimization 2022-05-19 12:19:25 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00