Shpuld Shpuldson
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876dc2702e
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disable alpha test before blending lightmaps for surfaces that need alpha test
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2023-09-17 09:56:12 +03:00 |
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Shpuld Shpuldson
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c708da2fb9
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fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so
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2023-09-12 08:28:06 +03:00 |
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Shpuld Shpuldson
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c38aa2d90e
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avoid unnecessary frustum checks in world leaves
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2023-09-11 20:59:48 +03:00 |
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Shpuld Shpuldson
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b909e5d8ee
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render static brush models with world
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2023-09-09 13:49:38 +03:00 |
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Shpuld Shpuldson
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d9e7fe2f4c
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port broad phase clipping checks from interstice
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2023-09-05 08:45:55 +03:00 |
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Ian
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85dce28921
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shpuld's single-pass clipping optimization
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2023-08-28 14:07:02 -04:00 |
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Steam Deck User
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6b1b38351d
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Remove uwater.png dependancy
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2023-03-16 20:47:18 -04:00 |
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Steam Deck User
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b7e4db4a59
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Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
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2023-03-13 15:43:09 -04:00 |
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Ian
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d41d664644
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Restore old sceGuAlphaFunc
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2023-02-17 14:48:32 -05:00 |
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Steam Deck User
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b30f349572
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Sike, even better: Hack in textureflag support.
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2023-02-13 17:38:10 -05:00 |
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Steam Deck User
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fd4c35185c
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Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
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2023-02-13 16:46:27 -05:00 |
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Steam Deck User
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3c518995e4
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Stop using the VFPU for things its really bad at
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2023-02-09 19:13:53 -05:00 |
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moto
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4857dab378
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ADQuake's improved R_CullBox
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2022-05-22 10:48:29 -04:00 |
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moto
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06d658573c
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Don't bother making an amod display list cache
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2022-05-19 13:31:16 -04:00 |
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moto
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431f5bd09f
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ericw's AllocBlock optimization
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2022-05-19 12:19:25 -04:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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