Commit graph

11 commits

Author SHA1 Message Date
Steam Deck User
631448a73d Go back to DXT5 compression for Transparent alias textures and sprites 2023-03-05 00:14:52 -05:00
Steam Deck User
f5b90862ca Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
Steam Deck User
23ad1571ba Fix Nearest Filtering not applying to everything (except lightmaps) 2023-02-03 20:53:42 -05:00
Steam Deck User
ba17ae0ce5 Remove hacked-in zombie skins 2022-12-27 21:48:58 -05:00
moto
72288cf9ee Fix vram.h include 2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture 2022-05-20 09:51:40 -04:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
mallgrab
e0c3214d79 Replace texture allocations to use the hunk. 2022-04-09 23:22:11 +02:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
f278201d26 Fix duplicate vram.hpp include 2022-02-08 16:54:34 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00