Commit graph

12 commits

Author SHA1 Message Date
Shpuld Shpuldson
1b1b7e9564 refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
Shpuld Shpuldson
86d36d1fd1 remove some unnecessary hunk usage 2023-09-22 21:42:40 +03:00
Steam Deck User
aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00
Steam Deck User
49a9587180 Reduce QMB particlefont 2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252 Remove fly particle dependency 2023-03-16 21:15:07 -04:00
Steam Deck User
d7df9d4ae8 Remove muzzleflash8 dependency 2023-03-16 20:53:15 -04:00
Steam Deck User
fc8790e1d0 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:32:17 -04:00
Steam Deck User
d6ed5b3866 Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
Steam Deck User
169f3f9c03 Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
Steam Deck User
9f58c947fc Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00