Shpuld Shpuldson
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1b1b7e9564
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
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Shpuld Shpuldson
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86d36d1fd1
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remove some unnecessary hunk usage
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2023-09-22 21:42:40 +03:00 |
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Steam Deck User
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aa440e3726
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Limit Zombie Skins and Muzzleflash variants on PSP 1000
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2023-03-27 15:20:34 -04:00 |
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Steam Deck User
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49a9587180
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Reduce QMB particlefont
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2023-03-16 21:46:36 -04:00 |
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Steam Deck User
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c9af47a252
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Remove fly particle dependency
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2023-03-16 21:15:07 -04:00 |
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Steam Deck User
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d7df9d4ae8
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Remove muzzleflash8 dependency
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2023-03-16 20:53:15 -04:00 |
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Steam Deck User
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fc8790e1d0
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:32:17 -04:00 |
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Steam Deck User
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d6ed5b3866
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
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Steam Deck User
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169f3f9c03
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Make particle setting actually do something..
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2023-02-03 21:03:04 -05:00 |
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Steam Deck User
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9f58c947fc
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Actually use Q_malloc in a lot of places
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2023-02-02 12:44:45 -05:00 |
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unknown
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c4f894e939
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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