cypress
191ca2d906
Accomodate glquake path changes
2024-09-06 19:05:53 -07:00
cypress
1c269181aa
Update username in comments
2023-10-23 17:32:15 -04:00
cypress
cfbf7f5098
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
Ian
1ce07676cf
Further increase hunk size on PSP-1000
2023-08-28 13:48:59 -04:00
Ian
8c52efee31
Resample large textures on PSP-1000
2023-08-27 15:48:32 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
2fbd7303d3
Fix 1000 Sound, remove old sound.cpp
2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c
Actually move sound over to SDL.. speed boost??
2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677
SDL2 Initializes
2023-03-13 13:37:00 -04:00
Steam Deck User
8b33b733a2
Some more probably inconsequential opts
2023-02-09 20:08:42 -05:00
Ian
2207125c66
NERF THIS! - Lower PSPSLIM heap to 30mB
2023-02-04 11:30:25 -05:00
Steam Deck User
bc10c5d7f6
Drop the heap size by 1mB (lol)
2023-02-02 14:28:30 -05:00
Steam Deck User
7858b53153
force actions deployment
2023-01-19 01:39:57 -05:00
Steam Deck User
485bdf4dcd
bump heap size up to 13mB on PHAT
2023-01-19 01:37:39 -05:00
unknown
9314ffb79d
Initial commit
2022-02-08 16:49:56 -05:00