mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-26 05:41:24 +00:00
Inline anglemod
This commit is contained in:
parent
b35cf6969d
commit
a2a2504886
2 changed files with 6 additions and 14 deletions
|
@ -210,19 +210,6 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
|
|||
|
||||
/*-----------------------------------------------------------------*/
|
||||
|
||||
|
||||
float anglemod(float a)
|
||||
{
|
||||
#if 0
|
||||
if (a >= 0)
|
||||
a -= 360*(int)(a/360);
|
||||
else
|
||||
a += 360*( 1 + (int)(-a/360) );
|
||||
#endif
|
||||
a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
|
||||
return a;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
BOPS_Error
|
||||
|
|
|
@ -120,7 +120,12 @@ int GreatestCommonDivisor (int i1, int i2);
|
|||
|
||||
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
|
||||
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
|
||||
float anglemod(float a);
|
||||
|
||||
static inline float anglemod(float a)
|
||||
{
|
||||
a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
|
||||
return a;
|
||||
}
|
||||
|
||||
#define VectorL2Compare(v, w, m) \
|
||||
(_mathlib_temp_float1 = (m) * (m), \
|
||||
|
|
Loading…
Reference in a new issue