Stop forcefully precaching ambient sounds

This commit is contained in:
Steam Deck User 2023-03-29 00:02:19 -04:00
parent 52ae6bfe8c
commit 68590119ac

View file

@ -232,9 +232,6 @@ void S_Init (void)
// if (shm->buffer)
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
S_StopAllSounds (true);
}