From 68590119acb81acacaf5804a49f5f9e899310cab Mon Sep 17 00:00:00 2001 From: Steam Deck User Date: Wed, 29 Mar 2023 00:02:19 -0400 Subject: [PATCH] Stop forcefully precaching ambient sounds --- source/snd_dma.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/source/snd_dma.c b/source/snd_dma.c index da6bc32..2901f18 100644 --- a/source/snd_dma.c +++ b/source/snd_dma.c @@ -232,9 +232,6 @@ void S_Init (void) // if (shm->buffer) // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging - ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); - ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); - S_StopAllSounds (true); }