mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-25 05:11:03 +00:00
Font Kerning Implementation
This commit is contained in:
parent
905f1c1feb
commit
2d29fa0af1
5 changed files with 198 additions and 118 deletions
|
@ -291,7 +291,7 @@ void HUD_EndScreen (void)
|
||||||
|
|
||||||
l = scoreboardlines;
|
l = scoreboardlines;
|
||||||
|
|
||||||
Draw_ColoredString((vid.width - 9*8)/2, 40, "GAME OVER", 255, 0, 0, 255, 1);
|
Draw_ColoredStringCentered(40, "GAME OVER", 255, 0, 0, 255, 1);
|
||||||
|
|
||||||
sprintf (str,"You survived %3i rounds", cl.stats[STAT_ROUNDS]);
|
sprintf (str,"You survived %3i rounds", cl.stats[STAT_ROUNDS]);
|
||||||
Draw_String ((vid.width - strlen (str)*8)/2, 52, str);
|
Draw_String ((vid.width - strlen (str)*8)/2, 52, str);
|
||||||
|
@ -415,7 +415,7 @@ void HUD_Points (void)
|
||||||
}
|
}
|
||||||
|
|
||||||
Draw_Pic (x, y, sb_moneyback);
|
Draw_Pic (x, y, sb_moneyback);
|
||||||
xplus = strlen(va("%i", current_points))*8;
|
xplus = getTextWidth(va("%i", current_points), 1);
|
||||||
Draw_String (((64 - xplus)/2)+5, y + 3, va("%i", current_points));
|
Draw_String (((64 - xplus)/2)+5, y + 3, va("%i", current_points));
|
||||||
|
|
||||||
if (old_points != f)
|
if (old_points != f)
|
||||||
|
@ -588,7 +588,7 @@ void HUD_MaxAmmo(void)
|
||||||
maxammoy -= cl.time * 0.003;
|
maxammoy -= cl.time * 0.003;
|
||||||
maxammoopac -= 5;
|
maxammoopac -= 5;
|
||||||
|
|
||||||
Draw_ColoredString(vid.width/2 - strlen("MAX AMMO!")*4, maxammoy, "MAX AMMO!", 255, 255, 255, maxammoopac, 1);
|
Draw_ColoredStringCentered(maxammoy, "MAX AMMO!", 255, 255, 255, maxammoopac, 1);
|
||||||
|
|
||||||
if (maxammoopac <= 0) {
|
if (maxammoopac <= 0) {
|
||||||
domaxammo = false;
|
domaxammo = false;
|
||||||
|
@ -630,7 +630,7 @@ void HUD_Rounds (void)
|
||||||
if (!value)
|
if (!value)
|
||||||
value = 255;
|
value = 255;
|
||||||
|
|
||||||
Draw_ColoredString(vid.width/2 - strlen("Round")*8, 80, "Round", 255, value, value, 255, 2);
|
Draw_ColoredStringCentered(80, "Round", 255, value, value, 255, 2);
|
||||||
|
|
||||||
value -= cl.time * 0.4;
|
value -= cl.time * 0.4;
|
||||||
|
|
||||||
|
@ -644,7 +644,7 @@ void HUD_Rounds (void)
|
||||||
// Now, fade out, and start fading worldtext in
|
// Now, fade out, and start fading worldtext in
|
||||||
// ~3s for fade out,
|
// ~3s for fade out,
|
||||||
else if (textstate == 1) {
|
else if (textstate == 1) {
|
||||||
Draw_ColoredString(vid.width/2 - strlen("Round")*8, 80, "Round", 255, 0, 0, value, 2);
|
Draw_ColoredStringCentered(80, "Round", 255, 0, 0, value, 2);
|
||||||
|
|
||||||
HUD_WorldText(value2);
|
HUD_WorldText(value2);
|
||||||
|
|
||||||
|
@ -1316,16 +1316,16 @@ void HUD_Ammo (void)
|
||||||
char* magstring;
|
char* magstring;
|
||||||
int reslen;
|
int reslen;
|
||||||
|
|
||||||
reslen = strlen(va("/%i", cl.stats[STAT_AMMO]));
|
reslen = getTextWidth(va("/%i", cl.stats[STAT_AMMO]), 1);
|
||||||
|
|
||||||
//
|
//
|
||||||
// Magazine
|
// Magazine
|
||||||
//
|
//
|
||||||
magstring = va("%i", cl.stats[STAT_CURRENTMAG]);
|
magstring = va("%i", cl.stats[STAT_CURRENTMAG]);
|
||||||
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) {
|
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) {
|
||||||
Draw_ColoredString((422 -(reslen*8)) - strlen(magstring)*8, 247, magstring, 255, 0, 0, 255, 1);
|
Draw_ColoredString((422 -(reslen)) - getTextWidth(magstring, 1), 247, magstring, 255, 0, 0, 255, 1);
|
||||||
} else {
|
} else {
|
||||||
Draw_ColoredString((422 -(reslen*8)) - strlen(magstring)*8, 247, magstring, 255, 255, 255, 255, 1);
|
Draw_ColoredString((422 -(reslen)) - getTextWidth(magstring, 1), 247, magstring, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -1333,9 +1333,9 @@ void HUD_Ammo (void)
|
||||||
//
|
//
|
||||||
magstring = va("/%i", cl.stats[STAT_AMMO]);
|
magstring = va("/%i", cl.stats[STAT_AMMO]);
|
||||||
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) {
|
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) {
|
||||||
Draw_ColoredString(422 - strlen(magstring)*8, 247, magstring, 255, 0, 0, 255, 1);
|
Draw_ColoredString(422 - getTextWidth(magstring, 1), 247, magstring, 255, 0, 0, 255, 1);
|
||||||
} else {
|
} else {
|
||||||
Draw_ColoredString(422 - strlen(magstring)*8, 247, magstring, 255, 255, 255, 255, 1);
|
Draw_ColoredString(422 - getTextWidth(magstring, 1), 247, magstring, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -1364,14 +1364,11 @@ void HUD_AmmoString (void)
|
||||||
int x;
|
int x;
|
||||||
|
|
||||||
if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
|
if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
|
||||||
x = (vid.width - strlen("Reload")*8)/2;
|
Draw_ColoredStringCentered(164, "Reload", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString (x, 164, "Reload", 255, 255, 255, 255, 1);
|
|
||||||
} else if (0 < cl.stats[STAT_CURRENTMAG]) {
|
} else if (0 < cl.stats[STAT_CURRENTMAG]) {
|
||||||
x = (vid.width - strlen("LOW AMMO")*8)/2;
|
Draw_ColoredStringCentered(164, "LOW AMMO", 255, 255, 0, 255, 1);
|
||||||
Draw_ColoredString (x, 164, "LOW AMMO", 255, 255, 0, 255, 1);
|
|
||||||
} else {
|
} else {
|
||||||
x = (vid.width - strlen("NO AMMO")*8)/2;
|
Draw_ColoredStringCentered(164, "NO AMMO", 255, 0, 0, 255, 1);
|
||||||
Draw_ColoredString (x, 164, "NO AMMO", 255, 0, 0, 255, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1421,7 +1418,7 @@ void HUD_Weapon (void)
|
||||||
strcpy(str, pr_strings+sv_player->v.Weapon_Name);
|
strcpy(str, pr_strings+sv_player->v.Weapon_Name);
|
||||||
l = strlen(str);
|
l = strlen(str);
|
||||||
|
|
||||||
x_value = 422 - l*8;
|
x_value = 422 - getTextWidth(str, 1);
|
||||||
Draw_String (x_value, y_value, str);
|
Draw_String (x_value, y_value, str);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1438,14 +1435,17 @@ void HUD_BettyPrompt (void)
|
||||||
strcpy(str, va("Double-tap %s then press %s \n", GetUseButtonL(), GetGrenadeButtonL()));
|
strcpy(str, va("Double-tap %s then press %s \n", GetUseButtonL(), GetGrenadeButtonL()));
|
||||||
strcpy(str2, "to place a Bouncing Betty\n");
|
strcpy(str2, "to place a Bouncing Betty\n");
|
||||||
|
|
||||||
int x, x2;
|
int x;
|
||||||
x = (vid.width - strlen(str)*8)/2;
|
x = (vid.width - getTextWidth(str, 1))/2;
|
||||||
x2 = (vid.width - strlen(str2)*8)/2;
|
|
||||||
|
|
||||||
Draw_String(x, 60, str);
|
Draw_ColoredStringCentered(60, str, 255, 255, 255, 255, 1);
|
||||||
Draw_String(x2, 70, str2);
|
Draw_ColoredStringCentered(70, str2, 255, 255, 255, 255, 1);
|
||||||
Draw_Pic (x + 11*8, 60, GetButtonIcon("+use"));
|
|
||||||
Draw_Pic (x + 25*8, 60, GetButtonIcon("+grenade"));
|
// Draw_Pic (x + 11*8, 60, GetButtonIcon("+use"));
|
||||||
|
// Draw_Pic (x + 25*8, 60, GetButtonIcon("+grenade"));
|
||||||
|
|
||||||
|
Draw_Pic (x + getTextWidth("Double-tap ", 1) - 4, 60, GetButtonIcon("+use"));
|
||||||
|
Draw_Pic (x + getTextWidth("Double-tap then press ", 1) - 4, 60, GetButtonIcon("+grenade"));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -29,6 +29,7 @@ void Draw_PicIndex (int x, int y, int width, int height, int texture_index);
|
||||||
void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
|
void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
|
||||||
void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a);
|
void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a);
|
||||||
void Draw_ColoredString (int x, int y, char *text, float r, float g, float b, float a, int scale);
|
void Draw_ColoredString (int x, int y, char *text, float r, float g, float b, float a, int scale);
|
||||||
|
void Draw_ColoredStringCentered(int y, char *text, float r, float g, float b, float a, int scale);
|
||||||
void Draw_TransPic (int x, int y, qpic_t *pic);
|
void Draw_TransPic (int x, int y, qpic_t *pic);
|
||||||
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
|
||||||
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
|
||||||
|
@ -38,6 +39,7 @@ void Draw_Fill (int x, int y, int w, int h, int c);
|
||||||
void Draw_FillByColor (int x, int y, int w, int h, unsigned int c);
|
void Draw_FillByColor (int x, int y, int w, int h, unsigned int c);
|
||||||
void Draw_FadeScreen (void);
|
void Draw_FadeScreen (void);
|
||||||
void Draw_String (int x, int y, char *str);
|
void Draw_String (int x, int y, char *str);
|
||||||
|
int getTextWidth(char *str, int scale);
|
||||||
|
|
||||||
//other
|
//other
|
||||||
void Clear_LoadingFill (void);
|
void Clear_LoadingFill (void);
|
||||||
|
@ -47,6 +49,7 @@ extern float loading_cur_step;
|
||||||
extern int loading_step;
|
extern int loading_step;
|
||||||
extern char loading_name[32];
|
extern char loading_name[32];
|
||||||
extern float loading_num_step;
|
extern float loading_num_step;
|
||||||
|
extern int font_kerningamount[96];
|
||||||
|
|
||||||
qpic_t *Draw_CachePic (char *path);
|
qpic_t *Draw_CachePic (char *path);
|
||||||
qpic_t *Draw_CacheImg (char *path);
|
qpic_t *Draw_CacheImg (char *path);
|
||||||
|
|
|
@ -454,7 +454,7 @@ static void M_Start_Menu_Draw ()
|
||||||
// Fill black to make everything easier to see
|
// Fill black to make everything easier to see
|
||||||
Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102));
|
Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102));
|
||||||
|
|
||||||
Draw_ColoredString((vid.width)/2 - 44, (vid.height - 64), "Press Start", 255, 0, 0, 255, 1);
|
Draw_ColoredStringCentered(vid.height - 64, "Press Start", 255, 0, 0, 255, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void M_Start_Key (int key)
|
void M_Start_Key (int key)
|
||||||
|
@ -599,7 +599,7 @@ void M_Main_Draw (void)
|
||||||
Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102));
|
Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102));
|
||||||
|
|
||||||
// Version String
|
// Version String
|
||||||
Draw_ColoredString((vid.width - (strlen(game_build_date) * 8)) + 4, 5, game_build_date, 255, 255, 255, 255, 1);
|
Draw_ColoredString((vid.width - getTextWidth(game_build_date, 1)) + 4, 5, game_build_date, 255, 255, 255, 255, 1);
|
||||||
|
|
||||||
// Header
|
// Header
|
||||||
Draw_ColoredString(10, 10, "MAIN MENU", 255, 255, 255, 255, 2);
|
Draw_ColoredString(10, 10, "MAIN MENU", 255, 255, 255, 255, 2);
|
||||||
|
@ -898,7 +898,7 @@ void M_Map_Draw (void)
|
||||||
if (m_map_cursor == i) {
|
if (m_map_cursor == i) {
|
||||||
|
|
||||||
if (custom_maps[i + multiplier].map_use_thumbnail == 1) {
|
if (custom_maps[i + multiplier].map_use_thumbnail == 1) {
|
||||||
Draw_PicIndex(256, 45, 175, 100, custom_maps[i + multiplier].thumbnail_index);
|
Draw_PicIndex(246, 45, 175, 100, custom_maps[i + multiplier].thumbnail_index);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (custom_maps[i + multiplier].map_name_pretty != 0)
|
if (custom_maps[i + multiplier].map_name_pretty != 0)
|
||||||
|
@ -908,55 +908,55 @@ void M_Map_Draw (void)
|
||||||
|
|
||||||
if (custom_maps[i + multiplier].map_desc_1 != 0) {
|
if (custom_maps[i + multiplier].map_desc_1 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) {
|
||||||
Draw_ColoredString(215, 155, custom_maps[i + multiplier].map_desc_1, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, custom_maps[i + multiplier].map_desc_1, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_2 != 0) {
|
if (custom_maps[i + multiplier].map_desc_2 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 165, custom_maps[i + multiplier].map_desc_2, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, custom_maps[i + multiplier].map_desc_2, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_3 != 0) {
|
if (custom_maps[i + multiplier].map_desc_3 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 175, custom_maps[i + multiplier].map_desc_3, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, custom_maps[i + multiplier].map_desc_3, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_4 != 0) {
|
if (custom_maps[i + multiplier].map_desc_4 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 185, custom_maps[i + multiplier].map_desc_4, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 185, custom_maps[i + multiplier].map_desc_4, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_5 != 0) {
|
if (custom_maps[i + multiplier].map_desc_5 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 195, custom_maps[i + multiplier].map_desc_5, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 195, custom_maps[i + multiplier].map_desc_5, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_6 != 0) {
|
if (custom_maps[i + multiplier].map_desc_6 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 205, custom_maps[i + multiplier].map_desc_6, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 205, custom_maps[i + multiplier].map_desc_6, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_7 != 0) {
|
if (custom_maps[i + multiplier].map_desc_7 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 215, custom_maps[i + multiplier].map_desc_7, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 215, custom_maps[i + multiplier].map_desc_7, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_desc_8 != 0) {
|
if (custom_maps[i + multiplier].map_desc_8 != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) {
|
||||||
line_increment++;
|
line_increment++;
|
||||||
Draw_ColoredString(215, 225, custom_maps[i + multiplier].map_desc_8, 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 225, custom_maps[i + multiplier].map_desc_8, 255, 255, 255, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (custom_maps[i + multiplier].map_author != 0) {
|
if (custom_maps[i + multiplier].map_author != 0) {
|
||||||
if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) {
|
if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) {
|
||||||
int y = 165 + (10 * line_increment);
|
int y = 165 + (10 * line_increment);
|
||||||
Draw_ColoredString(215, y, custom_maps[i + multiplier].map_author, 255, 255, 0, 255, 1);
|
Draw_ColoredString(235, y, custom_maps[i + multiplier].map_author, 255, 255, 0, 255, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -1142,42 +1142,42 @@ void M_SinglePlayer_Draw (void)
|
||||||
// Map description & pic
|
// Map description & pic
|
||||||
switch(m_singleplayer_cursor) {
|
switch(m_singleplayer_cursor) {
|
||||||
case 0:
|
case 0:
|
||||||
Draw_PicIndex(256, 45, 175, 100, menu_ndu);
|
Draw_PicIndex(246, 45, 175, 100, menu_ndu);
|
||||||
Draw_ColoredString(215, 155, "Desolate bunker located on a Ge-", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, "Desolate bunker located on a Ge-", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 165, "rman airfield, stranded after a", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, "rman airfield, stranded after a", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 175, "brutal plane crash surrounded by", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, "brutal plane crash surrounded by", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 185, "hordes of undead. Exploit myste-", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 185, "hordes of undead. Exploit myste-", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 195, "rious forces at play and hold o-", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 195, "rious forces at play and hold o-", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 205, "ut against relentless waves. Der", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 205, "ut against relentless waves. Der", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 215, "Anstieg ist jetzt. Will you fall", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 215, "Anstieg ist jetzt. Will you fall", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 225, "to the overwhelming onslaught?", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 225, "to the overwhelming onslaught?", 255, 255, 255, 255, 1);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
Draw_PicIndex(256, 45, 175, 100, menu_wh2);
|
Draw_PicIndex(246, 45, 175, 100, menu_wh2);
|
||||||
Draw_ColoredString(215, 155, "Four nameless marines find them-", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, "Four nameless marines find them-", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 165, "selves at a forsaken warehouse,", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, "selves at a forsaken warehouse,", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 175, "or is it something more? Fight", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, "or is it something more? Fight", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 185, "your way to uncovering its sec-", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 185, "your way to uncovering its sec-", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 195, "rets, though you may not like", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 195, "rets, though you may not like", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 205, "what you find..", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 205, "what you find..", 255, 255, 255, 255, 1);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
Draw_PicIndex(256, 45, 175, 100, menu_wh);
|
Draw_PicIndex(246, 45, 175, 100, menu_wh);
|
||||||
Draw_ColoredString(215, 155, "Old Warehouse full of Zombies!", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, "Old Warehouse full of Zombies!", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 165, "Fight your way to the Power", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, "Fight your way to the Power", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 175, "Switch through the Hordes!", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, "Switch through the Hordes!", 255, 255, 255, 255, 1);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
Draw_PicIndex(256, 45, 175, 100, menu_ch);
|
Draw_PicIndex(246, 45, 175, 100, menu_ch);
|
||||||
Draw_ColoredString(215, 155, "No Santa this year. Though we're", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, "No Santa this year. Though we're", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 165, "sure you will get presents from", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, "sure you will get presents from", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 175, "the undead! Will you accept them?", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, "the undead! Will you accept them?", 255, 255, 255, 255, 1);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
Draw_PicIndex(256, 45, 175, 100, menu_custom);
|
Draw_PicIndex(246, 45, 175, 100, menu_custom);
|
||||||
Draw_ColoredString(215, 155, "Custom Maps made by Community", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 155, "Custom Maps made by Community", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 165, "Members on the Fourm and on", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 165, "Members on the Fourm and on", 255, 255, 255, 255, 1);
|
||||||
Draw_ColoredString(215, 175, "GitHub Discussions!", 255, 255, 255, 255, 1);
|
Draw_ColoredString(235, 175, "GitHub Discussions!", 255, 255, 255, 255, 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -504,6 +504,40 @@ static void R_CreateDlightImage( void )
|
||||||
ref_texture = GL_LoadTexture ("reftexture", DLIGHT_SIZE, DLIGHT_SIZE, (byte*)data, qfalse, GU_LINEAR, 0);
|
ref_texture = GL_LoadTexture ("reftexture", DLIGHT_SIZE, DLIGHT_SIZE, (byte*)data, qfalse, GU_LINEAR, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ! " # $ % & ' ( ) * _ , - . / 0
|
||||||
|
// 1 2 3 4 5 6 7 8 9 : ; < = > ? @
|
||||||
|
// A B C D E F G H I J K L M N O P
|
||||||
|
// Q R S T U V W X Y Z [ \ ] ^ _ `
|
||||||
|
// a b c d e f g h i j k l m n o p
|
||||||
|
// q r s t u v w x y z { | } ~
|
||||||
|
int font_kerningamount[96];
|
||||||
|
|
||||||
|
void InitKerningMap(void)
|
||||||
|
{
|
||||||
|
// Initialize the kerning amount as 8px for each
|
||||||
|
// char in the event we cant load the file.
|
||||||
|
for(int i = 0; i < 96; i++) {
|
||||||
|
font_kerningamount[i] = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
FILE *kerning_map = fopen(va("%s/gfx/kerning_map.txt", com_gamedir), "r");
|
||||||
|
if (kerning_map == NULL) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char buffer[1024];
|
||||||
|
if (fgets(buffer, sizeof(buffer), kerning_map) != NULL) {
|
||||||
|
char *token = strtok(buffer, ",");
|
||||||
|
int i = 0;
|
||||||
|
while (token != NULL && i < 96) {
|
||||||
|
font_kerningamount[i++] = atoi(token);
|
||||||
|
token = strtok(NULL, ",");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fclose(kerning_map);
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
===============
|
===============
|
||||||
Draw_Init
|
Draw_Init
|
||||||
|
@ -530,6 +564,8 @@ void Draw_Init (void)
|
||||||
Sys_Error ("Could not load charset, make sure you have every folder and file installed properly\nDouble check that all of your files are in their correct places\nAnd that you have installed the game properly.\nRefer to the readme.txt file for help\n");
|
Sys_Error ("Could not load charset, make sure you have every folder and file installed properly\nDouble check that all of your files are in their correct places\nAnd that you have installed the game properly.\nRefer to the readme.txt file for help\n");
|
||||||
|
|
||||||
Clear_LoadingFill ();
|
Clear_LoadingFill ();
|
||||||
|
|
||||||
|
InitKerningMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -583,7 +619,6 @@ void Draw_Character (int x, int y, int num)
|
||||||
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices);
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
Draw_CharacterRGBA
|
Draw_CharacterRGBA
|
||||||
|
@ -650,8 +685,16 @@ void Draw_String (int x, int y, char *str)
|
||||||
while (*str)
|
while (*str)
|
||||||
{
|
{
|
||||||
Draw_Character (x, y, *str);
|
Draw_Character (x, y, *str);
|
||||||
str++;
|
|
||||||
|
// Hooray for variable-spacing!
|
||||||
|
if (*str == ' ')
|
||||||
|
x += 4;
|
||||||
|
else if ((int)*str < 33 || (int)*str > 126)
|
||||||
x += 8;
|
x += 8;
|
||||||
|
else
|
||||||
|
x += (font_kerningamount[(int)(*str - 33)] + 1);
|
||||||
|
|
||||||
|
str++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1017,8 +1060,7 @@ void Draw_LoadingFill(void)
|
||||||
default: text = "Initializing.."; break;
|
default: text = "Initializing.."; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
l = strlen (text);
|
Draw_ColoredStringCentered(y, text, 255, 255, 255, 255, 1);
|
||||||
Draw_String((vid.width - l*8)/2, y, text);
|
|
||||||
|
|
||||||
loading_cur_step_bk = loading_cur_step;
|
loading_cur_step_bk = loading_cur_step;
|
||||||
}
|
}
|
||||||
|
@ -1514,7 +1556,14 @@ void Draw_ColoredString(int x, int y, char *text, float r, float g, float b, flo
|
||||||
|
|
||||||
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices);
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hooray for variable-spacing!
|
||||||
|
if (*text == ' ')
|
||||||
|
x += 4 * scale;
|
||||||
|
else if ((int)*text < 33 || (int)*text > 126)
|
||||||
x += 8 * scale;
|
x += 8 * scale;
|
||||||
|
else
|
||||||
|
x += (font_kerningamount[(int)(*text - 33)] + 1) * scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!white)
|
if (!white)
|
||||||
|
@ -1524,6 +1573,29 @@ void Draw_ColoredString(int x, int y, char *text, float r, float g, float b, flo
|
||||||
sceGuTexFunc(GU_TFX_REPLACE , GU_TCC_RGBA);
|
sceGuTexFunc(GU_TFX_REPLACE , GU_TCC_RGBA);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int getTextWidth(char *str, int scale)
|
||||||
|
{
|
||||||
|
int width = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < strlen(str); i++) {
|
||||||
|
// Hooray for variable-spacing!
|
||||||
|
if (str[i] == ' ')
|
||||||
|
width += 4 * scale;
|
||||||
|
else if ((int)str[i] < 33 || (int)str[i] > 126)
|
||||||
|
width += 8 * scale;
|
||||||
|
else
|
||||||
|
width += (font_kerningamount[(int)(str[i] - 33)] + 1) * scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Draw_ColoredStringCentered(int y, char *str, float r, float g, float b, float a, int scale)
|
||||||
|
{
|
||||||
|
Draw_ColoredString((vid.width - getTextWidth(str, scale))/2, y, str, r, g, b, a, scale);
|
||||||
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
#ifdef NAA
|
#ifdef NAA
|
||||||
//font.c : font.raw
|
//font.c : font.raw
|
||||||
|
|
|
@ -214,10 +214,19 @@ void SCR_DrawCenterString (void)
|
||||||
for (l=0 ; l<40 ; l++)
|
for (l=0 ; l<40 ; l++)
|
||||||
if (start[l] == '\n' || !start[l])
|
if (start[l] == '\n' || !start[l])
|
||||||
break;
|
break;
|
||||||
x = (vid.width - l*8)/2;
|
x = (vid.width - getTextWidth(start, 1))/2;
|
||||||
for (j=0 ; j<l ; j++, x+=8)
|
for (j=0 ; j<l ; j++)
|
||||||
{
|
{
|
||||||
Draw_Character (x, y, start[j]);
|
Draw_Character (x, y, start[j]);
|
||||||
|
|
||||||
|
// Hooray for variable-spacing!
|
||||||
|
if (start[j] == ' ')
|
||||||
|
x += 4;
|
||||||
|
else if ((int)start[j] < 33 || (int)start[j] > 126)
|
||||||
|
x += 8;
|
||||||
|
else
|
||||||
|
x += (font_kerningamount[(int)(start[j] - 33)] + 1);
|
||||||
|
|
||||||
if (!remaining--)
|
if (!remaining--)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -418,37 +427,37 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
||||||
case 1://door
|
case 1://door
|
||||||
strcpy(s, va("Hold %s to open Door\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to open Door\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 2://debris
|
case 2://debris
|
||||||
strcpy(s, va("Hold %s to remove Debris\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to remove Debris\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 3://ammo
|
case 3://ammo
|
||||||
strcpy(s, va("Hold %s to buy Ammo for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
strcpy(s, va("Hold %s to buy Ammo for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 4://weapon
|
case 4://weapon
|
||||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 5://window
|
case 5://window
|
||||||
strcpy(s, va("Hold %s to Rebuild Barrier\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to Rebuild Barrier\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 6://box
|
case 6://box
|
||||||
strcpy(s, va("Hold %s for Mystery Box\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s for Mystery Box\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 7://box take
|
case 7://box take
|
||||||
strcpy(s, va("Hold %s for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
strcpy(s, va("Hold %s for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 8://power
|
case 8://power
|
||||||
strcpy(s, "The Power must be Activated first\n");
|
strcpy(s, "The Power must be Activated first\n");
|
||||||
|
@ -458,37 +467,37 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
||||||
case 9://perk
|
case 9://perk
|
||||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon)));
|
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon)));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 10://turn on power
|
case 10://turn on power
|
||||||
strcpy(s, va("Hold %s to Turn On the Power\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to Turn On the Power\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 11://turn on trap
|
case 11://turn on trap
|
||||||
strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 12://PAP
|
case 12://PAP
|
||||||
strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 13://revive
|
case 13://revive
|
||||||
strcpy(s, va("Hold %s to Fix your Code.. :)\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to Fix your Code.. :)\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 14://use teleporter (free)
|
case 14://use teleporter (free)
|
||||||
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 15://use teleporter (cost)
|
case 15://use teleporter (cost)
|
||||||
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 16://tp cooldown
|
case 16://tp cooldown
|
||||||
strcpy(s, "Teleporter is cooling down\n");
|
strcpy(s, "Teleporter is cooling down\n");
|
||||||
|
@ -498,7 +507,7 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
||||||
case 17://link
|
case 17://link
|
||||||
strcpy(s, va("Hold %s to initiate link to pad\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to initiate link to pad\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 18://no link
|
case 18://no link
|
||||||
strcpy(s, "Link not active\n");
|
strcpy(s, "Link not active\n");
|
||||||
|
@ -508,12 +517,12 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
||||||
case 19://finish link
|
case 19://finish link
|
||||||
strcpy(s, va("Hold %s to link pad with core\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to link pad with core\n", GetUseButtonL()));
|
||||||
strcpy(c, "");
|
strcpy(c, "");
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
case 20://buyable ending
|
case 20://buyable ending
|
||||||
strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL()));
|
strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL()));
|
||||||
strcpy(c, va("[Cost: %i]\n", cost));
|
strcpy(c, va("[Cost: %i]\n", cost));
|
||||||
button_pic_x = 5;
|
button_pic_x = getTextWidth("Hold ", 1);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Con_Printf ("No type defined in engine for useprint\n");
|
Con_Printf ("No type defined in engine for useprint\n");
|
||||||
|
@ -528,23 +537,21 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
||||||
|
|
||||||
void SCR_DrawUseString (void)
|
void SCR_DrawUseString (void)
|
||||||
{
|
{
|
||||||
int l, l2;
|
int y;
|
||||||
int x, x2, y;
|
int x;
|
||||||
|
|
||||||
if (cl.stats[STAT_HEALTH] < 0)
|
if (cl.stats[STAT_HEALTH] < 0)
|
||||||
return;
|
return;
|
||||||
// the finale prints the characters one at a time
|
// the finale prints the characters one at a time
|
||||||
|
|
||||||
y = 182;
|
y = 182;
|
||||||
l = strlen (scr_usestring);
|
x = (vid.width - getTextWidth(scr_usestring, 1))/2;
|
||||||
x = (vid.width - l*8)/2;
|
|
||||||
|
|
||||||
l2 = strlen (scr_usestring2);
|
Draw_ColoredStringCentered(y, scr_usestring, 255, 255, 255, 255, 1);
|
||||||
x2 = (vid.width - l2*8)/2;
|
Draw_ColoredStringCentered(y + 10, scr_usestring2, 255, 255, 255, 255, 1);
|
||||||
|
|
||||||
Draw_String (x, y, scr_usestring);
|
if (button_pic_x != 100)
|
||||||
Draw_String (x2, y + 10, scr_usestring2);
|
Draw_Pic (x + button_pic_x, y, GetButtonIcon("+use"));
|
||||||
Draw_Pic (x + button_pic_x*8, y, GetButtonIcon("+use"));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SCR_CheckDrawUseString (void)
|
void SCR_CheckDrawUseString (void)
|
||||||
|
@ -884,7 +891,6 @@ SCR_DrawLoadScreen
|
||||||
*/
|
*/
|
||||||
double loadingtimechange;
|
double loadingtimechange;
|
||||||
int loadingdot;
|
int loadingdot;
|
||||||
int loadingtextwidth;
|
|
||||||
char *lodinglinetext;
|
char *lodinglinetext;
|
||||||
qpic_t *awoo;
|
qpic_t *awoo;
|
||||||
char *ReturnLoadingtex (void)
|
char *ReturnLoadingtex (void)
|
||||||
|
@ -1109,12 +1115,11 @@ void SCR_DrawLoadScreen (void)
|
||||||
if (loadingtimechange < Sys_FloatTime ())
|
if (loadingtimechange < Sys_FloatTime ())
|
||||||
{
|
{
|
||||||
lodinglinetext = ReturnLoadingtex();
|
lodinglinetext = ReturnLoadingtex();
|
||||||
loadingtextwidth = strlen(lodinglinetext)*8;
|
|
||||||
loadingtimechange = Sys_FloatTime () + 5;
|
loadingtimechange = Sys_FloatTime () + 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (key_dest == key_game) {
|
if (key_dest == key_game) {
|
||||||
Draw_ColoredString(240 - loadingtextwidth/2, 256, lodinglinetext, 255, 255, 255, 255, 1);
|
Draw_ColoredStringCentered(256, lodinglinetext, 255, 255, 255, 255, 1);
|
||||||
|
|
||||||
if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
||||||
Draw_Pic(335, 255, awoo);
|
Draw_Pic(335, 255, awoo);
|
||||||
|
|
Loading…
Reference in a new issue