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37 lines
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1.9 KiB
Markdown
37 lines
No EOL
1.9 KiB
Markdown
% Random Perk-A-Cola Machines - NZ:P Mapping Documentation
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# Random Perk-A-Cola Machines
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__NOTE: This guide uses the terms "level" and "map" interchangeably.__
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## Introduction
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Nazi Zombies: Portable features the ability, via built-in entities, to _'randomize'_ the positions or types of Perk-A-Cola machines that can appear in a user's level. This is done via the `perk_random` entity. The behavior of this entity is contextual, which will be gone over on this page.
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## Features
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### Choosing A Perk-A-Cola Selection
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![A `perk_random` Entity in the wild.](../res/images/perk_random.webp)
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Control over `perk_random` is done entirely via its `spawnflags`. Each `spawnflag` corresponds to an individual Perk-A-Cola machine:
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| Spawnflag Value | Perk-A-Cola Equivalent |
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|---|---|
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| `1` | Quick Revive |
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| `2` | Jugger-Nog |
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| `4` | Speed Cola |
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| `8` | Double Tap Root Beer |
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| `16` | PhD Flopper |
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| `32` | Stamin-Up |
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| `64` | Deadshot Daiquiri |
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| `128` | Mule Kick |
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If no `spawnflags` are selected, the Entity will [`objerror`](https://web.archive.org/web/20240212193953/https://quakewiki.org/wiki/objerror).
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### Using Extended Perk-A-Cola Abilities
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![If Deadshot Daiquiri is selected by `perk_random`, the existing Machine will teleport from behind the wall in the desired location.](../res/images/perk_random_repositioning.webp)
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By default, `perk_random` behaves by Spawning the desired Perk-A-Cola entity out-right, using the default ("legacy") values provided for Map Backwards Compatibility. This can be problematic, however, if you would like to utilize the additional feature set provided by placing individual `perk_*` entities.
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This can be achieved via `perk_random` by individually placing (preferably out-of-bounds) the Perk-A-Cola machines you desire to be placed by randomization. If the selected Perk-A-Cola is discovered, instead of spawning a new machine out-right, `perk_random` will opt to instead move the Perk-A-Cola machine in it's place. |