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54 lines
3.1 KiB
Markdown
54 lines
3.1 KiB
Markdown
% Landing - NZ:P Documentation
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# Nazi Zombies: Portable Documentation
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## About
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Welcome to the official Documentation landing page for Nazi Zombies: Portable, a _Call of Duty: Zombies_ remake running on several modified forks of the _Quake_ (1996) engine, licensed under GPLv2, with project assets under CC-BY-SA 4.0. The following platforms are supported:
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- Windows (2000 and above, x86 and x86_64)
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- Linux (x86, x86_64, arm, arm64, armhf)
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- PlayStation Portable (all models)
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- PlayStation VITA
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- Nintendo 3DS (all models)
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- Nintendo Switch
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This documentation is not designed to cover basic gameplay foundations such as the Power-Up system, what Perk-A-Cola machines are, etc., as those are bases covered by the official [_Call of Duty_ Wiki](https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki). Nazi Zombies: Portable goes to great efforts to achieve parity with it's gameplay features in such a way that makes content on said wiki valid and applicable to this project as well.
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All documentation and media hosted is licensed under CC-BY-SA 4.0, with no exclusions or exceptions.
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![Nacht der Untoten](https://raw.githubusercontent.com/nzp-team/nzportable/main/screenshots/0.webp)
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## Downloading Nazi Zombies: Portable
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At this current moment, no marked-stable builds of Nazi Zombies: Portable are made available. Instead, nightly builds on all platforms are released via GitHub releases, accessible [here](https://github.com/nzp-team/nzportable/releases/latest). This link will always take you to the latest release, identifiable via the build date in the release title.
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## Core Documentation
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Core documents contain information about Nazi Zombies: Portable's internal design. They are not specifically relevant to custom content creators, though overlap will be present for map features that interact with NZ:P's QuakeC.
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- [Dedicated Server](../internal/dedicated-server.md)
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- [Weapon IDs](../internal/weapon-ids.md)
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## Mapping & Modding Documentation
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These documents are relevant for level creators who wish to create content for Nazi Zombies: Portable. These documents assume you have basic knowledge of [mapping for Quake](https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE), as well as [TrenchBroom](https://trenchbroom.github.io/) knowledge. Nazi Zombies: Portable also supports Valve HAMMER based mapping software via a separate FGD.
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Documentation and by extension headers/categories are a work in progress.
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### General
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- [TrenchBroom Set-Up](../mapping/trenchbroom-setup.md)
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- [Customizing Mystery Box Weapons](../mapping/mbox2-format.md)
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- [Advanced Model Exporting](../mapping/model-exporting.md)
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### Map Entities
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- [Barricades](../mapping/barricades.md)
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- [Explosive Barrels](../mapping/explosive-barrels.md)
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- [Player Spawn Points](../mapping/player-spawns.md)
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- [Wall Weapons](../mapping/wall-weapons.md)
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- [Zombie Horde Points](../mapping/zombie-horde-points.md)
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- [Random Perk-A-Cola Machines](../mapping/random-perks.md)
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### Map Triggers
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- [trigger_setfire](../mapping/trigger_setfire.md)
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- [trigger_awardpoints](../mapping/trigger_awardpoints.md)
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- [trigger_interact](../mapping/trigger_interact.md)
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- [trigger_atroundend](../mapping/trigger_atroundend.md)
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