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Update waypointing.md
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@ -14,14 +14,14 @@ Saving a set of waypoints via this mode will generate a `.way` file within the m
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| Actions | Keybinding | Description |
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|---|---|---|
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| Create | Fire Weapon | Creates a default (blue) waypoint node at the players position. |
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| Select | Interact | Selects waypoint node currently being aimed at. |
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| Link | Aim Down Sights | Link selected (yellow) node to aimed at default (blue) node. |
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| Remove | Melee | Deletes current selected (yellow) node. |
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| Move | Next Weapon | Move current selected (yellow) node to player position. |
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| Create Special | Reload | Converts selected (yellow) node to a special node. Must be adjacent to a valid `func_nzp_door`. |
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| Actions | Description |
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|---|---|
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| Create | Creates a default (blue) waypoint node at the players position. |
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| Select | Selects waypoint node currently being aimed at. |
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| Link | Link selected (yellow) node to aimed at default (blue) node. |
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| Remove | Deletes current selected (yellow) node. |
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| Move | Move current selected (yellow) node to player position. |
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| Create Special | Converts selected (yellow) node to a special node. Must be adjacent to a valid `func_nzp_door`. |
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## Special Waypoints
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