diff --git a/markdown/mapping/waypointing.md b/markdown/mapping/waypointing.md index 24df90c..33373fe 100644 --- a/markdown/mapping/waypointing.md +++ b/markdown/mapping/waypointing.md @@ -14,14 +14,14 @@ Saving a set of waypoints via this mode will generate a `.way` file within the m ![(Left to right) Blue-Default, Yellow-Selected, Red-Linked to Current, Special-Used for Doors (Same 3 colours as previous). ](../res/images/waypoint_types.webp) -| Actions | Keybinding | Description | -|---|---|---| -| Create | Fire Weapon | Creates a default (blue) waypoint node at the players position. | -| Select | Interact | Selects waypoint node currently being aimed at. | -| Link | Aim Down Sights | Link selected (yellow) node to aimed at default (blue) node. | -| Remove | Melee | Deletes current selected (yellow) node. | -| Move | Next Weapon | Move current selected (yellow) node to player position. | -| Create Special | Reload | Converts selected (yellow) node to a special node. Must be adjacent to a valid `func_nzp_door`. | +| Actions | Description | +|---|---| +| Create | Creates a default (blue) waypoint node at the players position. | +| Select | Selects waypoint node currently being aimed at. | +| Link | Link selected (yellow) node to aimed at default (blue) node. | +| Remove | Deletes current selected (yellow) node. | +| Move | Move current selected (yellow) node to player position. | +| Create Special | Converts selected (yellow) node to a special node. Must be adjacent to a valid `func_nzp_door`. | ## Special Waypoints