Commit graph

370 commits

Author SHA1 Message Date
Ian
43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
moto
313c1851ec Add border-less scope graphic 2022-05-09 17:13:43 -04:00
moto
881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian
471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
Abhid Islam
f5dcbc3839
FGD: Fix model paths (#2) 2022-04-29 13:12:46 -04:00
unknown
08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown
9c52b5281f FGD: Expand Explosive Barrel 2022-04-23 18:53:28 -04:00
unknown
a0f06f271a Added external mbox texture 2022-04-06 23:04:06 -04:00
unknown
b86bae44cf Map: Boxxer update & source file upload 2022-04-06 15:14:54 -04:00
unknown
6c117447b0 FGD: Use Half-Life scaled machine models by default 2022-04-06 14:39:42 -04:00
unknown
7f5ba3412d Fix naming convention on machine source 2022-04-06 14:29:53 -04:00
unknown
f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown
f9031c4ebe Expand Power Switch fields 2022-04-06 10:29:10 -04:00
unknown
96175182cb External texture tidying 2022-04-06 00:33:40 -04:00
unknown
ed10ab4ede Expand Zapper fields 2022-04-05 21:46:45 -04:00
unknown
9e8f007409 Add Electric Barrier Sound (https://freesound.org/people/JoelAudio/sounds/136542/) 2022-04-05 19:26:58 -04:00
unknown
0450b7f030 Restore smaller gfx/hud/scope.tga 2022-04-05 11:57:48 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
ec78a4fccb Remove old workflow test 2022-02-08 14:01:16 -05:00
unknown
78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00