Commit graph

11 commits

Author SHA1 Message Date
DerpedCrusader
2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
moto
3ef4813985 Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
moto
881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian
471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
unknown
08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown
a0f06f271a Added external mbox texture 2022-04-06 23:04:06 -04:00
unknown
f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown
96175182cb External texture tidying 2022-04-06 00:33:40 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00