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FGD: Fix default Perk-A-Cola viewmodel end frame
This commit is contained in:
parent
8d9e86c918
commit
e27c4711eb
2 changed files with 16 additions and 16 deletions
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@ -448,7 +448,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -482,7 +482,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -516,7 +516,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -551,7 +551,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -585,7 +585,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
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@ -619,7 +619,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -653,7 +653,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -687,7 +687,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -448,7 +448,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -482,7 +482,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -516,7 +516,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -551,7 +551,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -585,7 +585,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
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@ -619,7 +619,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -653,7 +653,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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@ -687,7 +687,7 @@
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 31
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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