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FGD: Remove Appearflags
This commit is contained in:
parent
dad41e4e9f
commit
8d9e86c918
2 changed files with 51 additions and 71 deletions
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@ -27,16 +27,6 @@
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// base marker definitions
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//
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@baseclass = Appearflags [
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spawnflags(Flags) =
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[
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256 : "Not in Easy" : 0
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512 : "Not in Normal" : 0
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1024 : "Not in Heroic" : 0
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2048 : "deatmatch" : 0
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]
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]
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@baseclass = Targetname [ targetname(target_source) : "Name" ]
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@baseclass = Target [
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target(target_destination) : "Target"
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@ -62,7 +52,7 @@
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// player starts, deathmatch, coop, teleport
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//
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@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
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@baseclass base() size(-16 -16 -32, 16 16 40)
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@ -326,7 +316,7 @@
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noise(string) : "noise"
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wait(integer) : "wait"
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]
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@PointClass base(Appearflags) = info_intermission : "Intermission camera"
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@PointClass base() = info_intermission : "Intermission camera"
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[
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mangle(string) : "Mangle (Pitch Yaw Roll)"
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]
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@ -445,7 +435,7 @@
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//
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// Jugger-Nog
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
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[
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model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
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skin(integer) : "Skin" : 0
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@ -479,7 +469,7 @@
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]
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// PhD Flopper
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
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[
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model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
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skin(integer) : "Skin" : 0
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@ -513,7 +503,7 @@
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]
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// Double Tap Root Beer
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
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[
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model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
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skin(integer) : "Skin" : 0
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@ -548,7 +538,7 @@
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]
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// Speed Cola
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
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[
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model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
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skin(integer) : "Skin" : 0
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@ -582,7 +572,7 @@
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]
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// Quick Revive
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
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[
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model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
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skin(integer) : "Skin" : 0
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@ -616,7 +606,7 @@
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]
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// Stamin-Up
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
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[
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model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
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skin(integer) : "Skin" : 0
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@ -650,7 +640,7 @@
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]
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// Deadshot Daiquiri
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
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[
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model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
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skin(integer) : "Skin" : 0
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@ -684,7 +674,7 @@
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]
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// Mule Kick
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
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[
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model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
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skin(integer) : "Skin" : 0
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@ -717,7 +707,7 @@
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]
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]
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@PointClass size(-32 -32 -32, 32 32 56) base(Item, Appearflags) color(125 196 187) studio("models/machines/hl_scale/packapunch/p_machine.mdl") =
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@PointClass size(-32 -32 -32, 32 32 56) base(Item) color(125 196 187) studio("models/machines/hl_scale/packapunch/p_machine.mdl") =
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perk_pap : "Pack-A-Punch"
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[
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model(studio) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl"
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@ -739,7 +729,7 @@
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]
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]
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio("models/machines/hl_scale/speed_cola.mdl") =
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@PointClass size(-24 -24 -32, 24 24 56) base(Item) color(0 117 58) studio("models/machines/hl_scale/speed_cola.mdl") =
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perk_random : "Random Perk-a-Cola"
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[
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spawnflags(Flags) =
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@ -758,7 +748,7 @@
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// NZP Weapons
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//
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@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(141 85 29) studio() =
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@PointClass size(-32 -8 -8, 32 8 8) base(Item) color(141 85 29) studio() =
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mystery_box : "Mystery Box"
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[
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model(studio) : "Model" : "models/machines/mystery.mdl"
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@ -772,10 +762,10 @@
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2 : "No Light" : 0
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]
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]
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@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(151 104 34) studio("models/machines/mystery.mdl") =
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@PointClass size(-32 -8 -8, 32 8 8) base(Item) color(151 104 34) studio("models/machines/mystery.mdl") =
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mystery_box_tp_spot : "Mystery Box Possible Spawn Point" []
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@PointClass size(-28 -28 -64, 28 28 40 ) base(Item, Appearflags) color(114 224 172) studio() = item_barricade : "Window Barricade"
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@PointClass size(-28 -28 -64, 28 28 40 ) base(Item) color(114 224 172) studio() = item_barricade : "Window Barricade"
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[
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model(studio) : "Model" : "models/misc/window.mdl"
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skin(integer) : "Skin" : 0
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@ -790,7 +780,7 @@
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]
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@PointClass size(-16 -16 -16, 16 16 51 ) base(Item, Appearflags) color(147 132 108) studio() = power_switch : "Power Switch"
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@PointClass size(-16 -16 -16, 16 16 51 ) base(Item) color(147 132 108) studio() = power_switch : "Power Switch"
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[
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model(studio) : "Model" : "models/machines/hl_scale/power_switch.mdl"
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skin(integer) : "Skin" : 0
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@ -820,7 +810,7 @@
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]
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]
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@PointClass base(Appearflags, Targetname) color(114 224 172) studio("models/misc/chalk.mdl") = weapon_wall : "Wall weapon for buy_weapon"
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@PointClass base(Targetname) color(114 224 172) studio("models/misc/chalk.mdl") = weapon_wall : "Wall weapon for buy_weapon"
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[
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sequence(choices) : "Weapon" : 0 =
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[
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@ -857,7 +847,7 @@
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]
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model(studio) : "World Model" : "models/GModels/"
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]
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@PointClass base(Appearflags, Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at"
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@PointClass base(Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at"
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[
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model(studio) : "Model" : "models/props/barrel_m.mdl"
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health(integer) : "Health" : 300
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@ -871,7 +861,7 @@
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]
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//JUKKI DOOR
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@SolidClass base(Appearflags, Targetname) = buy_weapon : "buy_weapon"
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@SolidClass base(Targetname) = buy_weapon : "buy_weapon"
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[
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weapon(choices) : "Weapon" : 0 =
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[
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@ -942,7 +932,7 @@
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// NZP Monsters
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//
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@baseclass base(Appearflags, Target, Targetname) color(220 0 0) = Monster
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@baseclass base(Target, Targetname) color(220 0 0) = Monster
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[
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]
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@ -1139,7 +1129,7 @@
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//
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@SolidClass base(Appearflags, Targetname, Target) = func_door : "Basic door"
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@SolidClass base(Targetname, Target) = func_door : "Basic door"
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[
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speed(integer) : "Speed" : 100
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sounds(choices) : "Sound" : 0 =
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@ -1168,7 +1158,7 @@
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]
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]
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//JUKKI DOOR
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@SolidClass base(Appearflags, Targetname, Target) = func_door_nzp : "nzp door"
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@SolidClass base(Targetname, Target) = func_door_nzp : "nzp door"
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[
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wayTarget(string) : "Waypoint Target"
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speed(integer) : "Speed" : 100
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@ -1199,7 +1189,7 @@
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]
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]
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@SolidClass base(Targetname, Appearflags) = func_wall : "Wall"
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@SolidClass base(Targetname) = func_wall : "Wall"
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[
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alpha(string) : "Transparency (0.1 - 1.0)"
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rendermode(integer) : "rendermode" : 4
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@ -1212,7 +1202,7 @@
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@PointClass size(0 0 0, 32 32 32) base(Targetname, Target, Appearflags) = func_counter : "Activation Counter"
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@PointClass size(0 0 0, 32 32 32) base(Targetname, Target) = func_counter : "Activation Counter"
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[
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spawnflags(flags) =
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[
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@ -1507,7 +1497,7 @@
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@PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" []
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@SolidClass base(Targetname, Appearflags) = func_movewall : "Movable Wall, used for rotating brush collision"
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@SolidClass base(Targetname) = func_movewall : "Movable Wall, used for rotating brush collision"
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[
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spawnflags(flags) =
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[
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@ -27,16 +27,6 @@
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// base marker definitions
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//
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@baseclass = Appearflags [
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spawnflags(Flags) =
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[
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256 : "Not in Easy" : 0
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512 : "Not in Normal" : 0
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1024 : "Not in Heroic" : 0
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2048 : "deatmatch" : 0
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]
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]
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@baseclass = Targetname [ targetname(target_source) : "Name" ]
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@baseclass = Target [
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target(target_destination) : "Target"
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// player starts, deathmatch, coop, teleport
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//
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@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
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@baseclass base() size(-16 -16 -32, 16 16 40)
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@ -326,7 +316,7 @@
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noise(string) : "noise"
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wait(integer) : "wait"
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]
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@PointClass base(Appearflags) = info_intermission : "Intermission camera"
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@PointClass base() = info_intermission : "Intermission camera"
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[
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mangle(string) : "Mangle (Pitch Yaw Roll)"
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]
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@ -445,7 +435,7 @@
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//
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// Jugger-Nog
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
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[
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model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl"
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skin(integer) : "Skin" : 0
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@ -479,7 +469,7 @@
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]
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// PhD Flopper
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
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[
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model(model) : "Model" : "models/machines/hl_scale/flopper.mdl"
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skin(integer) : "Skin" : 0
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@ -513,7 +503,7 @@
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]
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// Double Tap Root Beer
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
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[
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model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
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skin(integer) : "Skin" : 0
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]
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// Speed Cola
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
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[
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model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
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skin(integer) : "Skin" : 0
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@ -582,7 +572,7 @@
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]
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// Quick Revive
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
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[
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model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
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skin(integer) : "Skin" : 0
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@ -616,7 +606,7 @@
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]
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// Stamin-Up
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
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[
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model(model) : "Model" : "models/machines/hl_scale/staminup.mdl"
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skin(integer) : "Skin" : 0
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@ -650,7 +640,7 @@
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]
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// Deadshot Daiquiri
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
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[
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model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl"
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skin(integer) : "Skin" : 0
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@ -684,7 +674,7 @@
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]
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// Mule Kick
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
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[
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model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl"
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skin(integer) : "Skin" : 0
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@ -717,7 +707,7 @@
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]
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||||
]
|
||||
|
||||
@PointClass size(-32 -32 -32, 32 32 56) base(Item, Appearflags) color(125 196 187) model({{ model != Null -> model, {"path":"models/machines/hl_scale/packapunch/p_machine.mdl"} }}) =
|
||||
@PointClass size(-32 -32 -32, 32 32 56) base(Item) color(125 196 187) model({{ model != Null -> model, {"path":"models/machines/hl_scale/packapunch/p_machine.mdl"} }}) =
|
||||
perk_pap : "Pack-A-Punch"
|
||||
[
|
||||
model(model) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl"
|
||||
|
@ -739,7 +729,7 @@
|
|||
]
|
||||
]
|
||||
|
||||
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model("models/machines/hl_scale/speed_cola.mdl") =
|
||||
@PointClass size(-24 -24 -32, 24 24 56) base(Item) color(0 117 58) model("models/machines/hl_scale/speed_cola.mdl") =
|
||||
perk_random : "Random Perk-a-Cola"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
|
@ -758,7 +748,7 @@
|
|||
// NZP Weapons
|
||||
//
|
||||
|
||||
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(141 85 29) model({{ model != Null -> model, {"path":"models/machines/mystery.mdl"} }}) =
|
||||
@PointClass size(-32 -8 -8, 32 8 8) base(Item) color(141 85 29) model({{ model != Null -> model, {"path":"models/machines/mystery.mdl"} }}) =
|
||||
mystery_box : "Mystery Box"
|
||||
[
|
||||
model(model) : "Model" : "models/machines/mystery.mdl"
|
||||
|
@ -772,10 +762,10 @@
|
|||
2 : "No Light" : 0
|
||||
]
|
||||
]
|
||||
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(151 104 34) model("models/machines/mystery.mdl") =
|
||||
@PointClass size(-32 -8 -8, 32 8 8) base(Item) color(151 104 34) model("models/machines/mystery.mdl") =
|
||||
mystery_box_tp_spot : "Mystery Box Possible Spawn Point" []
|
||||
|
||||
@PointClass size(-28 -28 -64, 28 28 40 ) base(Item, Appearflags) color(114 224 172) model({{ model != Null -> model, {"path":"models/misc/window.mdl"} }}) = item_barricade : "Window Barricade"
|
||||
@PointClass size(-28 -28 -64, 28 28 40 ) base(Item) color(114 224 172) model({{ model != Null -> model, {"path":"models/misc/window.mdl"} }}) = item_barricade : "Window Barricade"
|
||||
[
|
||||
model(model) : "Model" : "models/misc/window.mdl"
|
||||
skin(integer) : "Skin" : 0
|
||||
|
@ -790,7 +780,7 @@
|
|||
|
||||
]
|
||||
|
||||
@PointClass size(-16 -16 -16, 16 16 51 ) base(Item, Appearflags) color(147 132 108) model({{ model != Null -> model, {"path":"models/machines/hl_scale/power_switch.mdl"} }}) = power_switch : "Power Switch"
|
||||
@PointClass size(-16 -16 -16, 16 16 51 ) base(Item) color(147 132 108) model({{ model != Null -> model, {"path":"models/machines/hl_scale/power_switch.mdl"} }}) = power_switch : "Power Switch"
|
||||
[
|
||||
model(string) : "Model" : "models/machines/hl_scale/power_switch.mdl"
|
||||
skin(integer) : "Skin" : 0
|
||||
|
@ -820,7 +810,7 @@
|
|||
]
|
||||
]
|
||||
|
||||
@PointClass base(Appearflags, Targetname) color(114 224 172) model({"path" : "models/misc/chalk.mdl", "frame" : sequence}) = weapon_wall : "Wall weapon for buy_weapon"
|
||||
@PointClass base(Targetname) color(114 224 172) model({"path" : "models/misc/chalk.mdl", "frame" : sequence}) = weapon_wall : "Wall weapon for buy_weapon"
|
||||
[
|
||||
sequence(choices) : "Weapon" : 0 =
|
||||
[
|
||||
|
@ -857,7 +847,7 @@
|
|||
]
|
||||
model(string) : "World Model" : "models/GModels/"
|
||||
]
|
||||
@PointClass base(Appearflags, Targetname) color(114 224 172) model({{ model != Null -> model, {"path":"models/props/barrel_m.mdl"} }}) = explosive_barrel : "Barrel that can explode when shot at"
|
||||
@PointClass base(Targetname) color(114 224 172) model({{ model != Null -> model, {"path":"models/props/barrel_m.mdl"} }}) = explosive_barrel : "Barrel that can explode when shot at"
|
||||
[
|
||||
model(string) : "Model" : "models/props/barrel_m.mdl"
|
||||
health(integer) : "Health" : 300
|
||||
|
@ -871,7 +861,7 @@
|
|||
]
|
||||
|
||||
//JUKKI DOOR
|
||||
@SolidClass base(Appearflags, Targetname) = buy_weapon : "buy_weapon"
|
||||
@SolidClass base(Targetname) = buy_weapon : "buy_weapon"
|
||||
[
|
||||
weapon(choices) : "Weapon" : 0 =
|
||||
[
|
||||
|
@ -942,7 +932,7 @@
|
|||
// NZP Monsters
|
||||
//
|
||||
|
||||
@baseclass base(Appearflags, Target, Targetname) color(220 0 0) = Monster
|
||||
@baseclass base(Target, Targetname) color(220 0 0) = Monster
|
||||
[
|
||||
]
|
||||
|
||||
|
@ -1139,7 +1129,7 @@
|
|||
//
|
||||
|
||||
|
||||
@SolidClass base(Appearflags, Targetname, Target) = func_door : "Basic door"
|
||||
@SolidClass base(Targetname, Target) = func_door : "Basic door"
|
||||
[
|
||||
speed(integer) : "Speed" : 100
|
||||
sounds(choices) : "Sound" : 0 =
|
||||
|
@ -1168,7 +1158,7 @@
|
|||
]
|
||||
]
|
||||
//JUKKI DOOR
|
||||
@SolidClass base(Appearflags, Targetname, Target) = func_door_nzp : "nzp door"
|
||||
@SolidClass base(Targetname, Target) = func_door_nzp : "nzp door"
|
||||
[
|
||||
wayTarget(string) : "Waypoint Target"
|
||||
speed(integer) : "Speed" : 100
|
||||
|
@ -1199,7 +1189,7 @@
|
|||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Targetname, Appearflags) = func_wall : "Wall"
|
||||
@SolidClass base(Targetname) = func_wall : "Wall"
|
||||
[
|
||||
alpha(string) : "Transparency (0.1 - 1.0)"
|
||||
rendermode(integer) : "rendermode" : 4
|
||||
|
@ -1212,7 +1202,7 @@
|
|||
|
||||
|
||||
|
||||
@PointClass size(32 32 32) base(Targetname, Target, Appearflags) = func_counter : "Activation Counter"
|
||||
@PointClass size(32 32 32) base(Targetname, Target) = func_counter : "Activation Counter"
|
||||
[
|
||||
spawnflags(flags) =
|
||||
[
|
||||
|
@ -1507,7 +1497,7 @@
|
|||
|
||||
@PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" []
|
||||
|
||||
@SolidClass base(Targetname, Appearflags) = func_movewall : "Movable Wall, used for rotating brush collision"
|
||||
@SolidClass base(Targetname) = func_movewall : "Movable Wall, used for rotating brush collision"
|
||||
[
|
||||
spawnflags(flags) =
|
||||
[
|
||||
|
@ -1620,7 +1610,7 @@
|
|||
model(string) : "Sprite Model" : "progs/s_blood1.spr"
|
||||
]
|
||||
|
||||
@PointClass base(Angle, Appearflags, Target, Targetname) size(32 32 32) color(255 128 0) model({"path" : model, "skin" : skin, "frame": frame}) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model.
|
||||
@PointClass base(Angle, Target, Targetname) size(32 32 32) color(255 128 0) model({"path" : model, "skin" : skin, "frame": frame}) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model.
|
||||
|
||||
mdl: The model to display. Can be of type mdl, bsp, or spr.
|
||||
frame: Single frame to display. Can also be used to offset the animation.
|
||||
|
|
Loading…
Reference in a new issue