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FGD: Add targets to spawn points
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parent
d74c970e95
commit
323ab7f51f
2 changed files with 8 additions and 8 deletions
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@ -65,7 +65,7 @@
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@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -126,7 +126,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -187,7 +187,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -248,7 +248,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -65,7 +65,7 @@
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@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -126,7 +126,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -187,7 +187,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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@ -248,7 +248,7 @@
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currentammo(integer) : "Starting Reserve Ammunition" : 0
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]
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@PointClass base(PlayerClass) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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weapon(choices) : "Weapon" : 0 =
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[
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1: "Colt M1911"
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