From 323ab7f51fd01c2a2482b538891ab27b458c09b3 Mon Sep 17 00:00:00 2001 From: cypress Date: Wed, 8 Nov 2023 14:17:33 -0500 Subject: [PATCH] FGD: Add targets to spawn points --- source/maps/fgd/hl-nzp.fgd | 8 ++++---- source/maps/fgd/tb-nzp.fgd | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/source/maps/fgd/hl-nzp.fgd b/source/maps/fgd/hl-nzp.fgd index 84e7d65..78e9414 100644 --- a/source/maps/fgd/hl-nzp.fgd +++ b/source/maps/fgd/hl-nzp.fgd @@ -65,7 +65,7 @@ @baseclass base(Appearflags) size(-16 -16 -32, 16 16 40) color(0 255 0) = PlayerClass [] -@PointClass base(PlayerClass) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -126,7 +126,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -187,7 +187,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -248,7 +248,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" diff --git a/source/maps/fgd/tb-nzp.fgd b/source/maps/fgd/tb-nzp.fgd index 4f86526..0ffeaa0 100644 --- a/source/maps/fgd/tb-nzp.fgd +++ b/source/maps/fgd/tb-nzp.fgd @@ -65,7 +65,7 @@ @baseclass base(Appearflags) size(-16 -16 -32, 16 16 40) color(0 255 0) = PlayerClass [] -@PointClass base(PlayerClass) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -126,7 +126,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -187,7 +187,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911" @@ -248,7 +248,7 @@ currentammo(integer) : "Starting Reserve Ammunition" : 0 ] -@PointClass base(PlayerClass) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ +@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ weapon(choices) : "Weapon" : 0 = [ 1: "Colt M1911"