FGD: Add targets to spawn points

This commit is contained in:
cypress 2023-11-08 14:17:33 -05:00
parent d74c970e95
commit 323ab7f51f
2 changed files with 8 additions and 8 deletions

View file

@ -65,7 +65,7 @@
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -126,7 +126,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -187,7 +187,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -248,7 +248,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"

View file

@ -65,7 +65,7 @@
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -126,7 +126,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -187,7 +187,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"
@ -248,7 +248,7 @@
currentammo(integer) : "Starting Reserve Ammunition" : 0
]
@PointClass base(PlayerClass) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
weapon(choices) : "Weapon" : 0 =
[
1: "Colt M1911"