assets/pc/nzp/particles/blood.cfg

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r_part blood_particle
{
texture "particles/bloodcloud.tga"
tcoords 0 0 256 256 256
die 0.3
scalefactor 1
scale 32
alpha 1
rgb 200 200 200
randomvel 32
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spawnmode box
spawnorg 2
count 3
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blend add
}