greed/CODE/R_PUBLIC.H
2014-12-12 00:00:00 +00:00

321 lines
10 KiB
C

/***************************************************************************/
/* */
/* */
/* Raven 3D Engine */
/* Copyright (C) 1995 by Softdisk Publishing */
/* */
/* Original Design: */
/* John Carmack of id Software */
/* */
/* Enhancements by: */
/* Robert Morgan of Channel 7............................Main Engine Code */
/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
/* John Bianca of Softdisk Publishing..............Low-level Optimization */
/* Carlos Hasan..........................................Music/Sound Code */
/* */
/* */
/***************************************************************************/
#ifndef R_PUBLIC_H
#define R_PUBLIC_H
#include "viewsize.h"
/**** CONSTANTS ****/
typedef long fixed_t;
#define WALL_CONTACT 1
#define DOOR_CONTACT 2
#define FRACBITS 16
#define FRACUNIT (1<<FRACBITS)
#define TILEUNIT (64*FRACUNIT)
#define HALFTILEUNIT (32*FRACUNIT)
#define PI 3.14159265
#define MAPSIZE 64 // there must not be any 65th vertexes
#define MAPROWS 64
#define MAPCOLS 64
#define TILESHIFT 6
#define TILESIZE (1<<TILESHIFT) // pixels to tile
#define TILEFRACSHIFT (TILESHIFT+FRACBITS)
#define TILEGLOBAL (1<<TILEFRACSHIFT)
#define ANGLES 1023
#define WEST 512
#define EAST 0
#define NORTH 256
#define SOUTH 768
#define DEGREE45 128
#define DEGREE45_2 64
#define MINZ (FRACUNIT/2)
//first value is the maximum # of tiles to render outwards
#define MAXZ ((32<<(FRACBITS+TILESHIFT)) - 1)
#define MAXZLIGHT (MAXZ>>FRACBITS)
#define MAXDOORS 32
#define MAXSPRITES 700
#define MAXELEVATORS 128
#define MAXSPAWNAREAS 96
#define ANIM_LOOP_MASK 1
#define ANIM_CG_MASK 30
#define ANIM_MG_MASK 480
#define ANIM_SELFDEST 32768
#define ANIM_DELAY_MASK 32256
#define MINDIST (FRACUNIT*12)
#define PLAYERSIZE (16<<FRACBITS)
#define FRACTILESHIFT (FRACBITS+TILESHIFT)
#define BACKDROPHEIGHT 100
#define MAXSCROLL 60
#define MAXSCROLL2 120
// flags in mapflags
#define FL_DOOR 128
#define FL_FLOOR 7
#define FL_CEILING 56
#define FL_AUX 64 // not used right now
#define FLS_FLOOR 0
#define FLS_CEILING 3
#define POLY_FLAT 0
#define POLY_SLOPE 1
#define POLY_ULTOLR 2
#define POLY_URTOLL 3
// additional POLY_??? can be defined from 4-7
#define STEP_COLOR 132
#define WALL_COLOR 127
#define TRANS_COLOR 79
#define DOOR_COLOR 73
/**** TYPES ****/
typedef byte pixel_t;
typedef enum
{
rt_one, rt_four, rt_eight
} rotate_t;
typedef enum
{
st_none, st_noclip, st_transparent, st_maxlight
} special_t;
typedef enum
{
dr_horizontal, dr_vertical, dr_horizontal2, dr_vertical2
} orientation_t;
typedef enum
{
E_NORMAL, E_SWITCHDOWN, E_SWITCHDOWN2, E_TIMED, E_SWITCHUP, E_SWAP, E_SECRET,
E_TRIGGERED, E_PRESSUREHIGH, E_PRESSURELOW
} elevtype;
typedef struct scaleobj_s
{
// list links, don't touch
struct scaleobj_s *prev, *next;
// modify this part whenever you want
int animation;
longint animationTime; // must accept all possible tick values
fixed_t moveSpeed, zadj; // zadj = height above floor
fixed_t x, y, z; // global position of the BOTTOM of the shape
fixed_t lastx, lasty;
int basepic; // lumpnum is spritelump+basepic+rotation
rotate_t rotate;
int angle; // 0 - ANGLES
int angle2;
int movesize; // how big he is
boolean active, nofalling;
int intelligence, bullet, enraged;
longint movetime, modetime, actiontime, scantime, firetime;
int heat, startpic, movemode;
int startspot; // so it doesn't self destruct owner
int damage, hitpoints;
int type; // id
int spawnid; // who created it
int score;
int maxmove;
int regen;
int deathevent;
fixed_t height; // vertical height
special_t specialtype; // transparent, no clipping
int scale;
} scaleobj_t;
typedef struct doorobj_s
{
int tilex, tiley;
// modify this part whenever you want
boolean doorOpen;
boolean doorOpening;
boolean doorClosing;
boolean doorBlocked;
boolean doorBumpable;
int doorSize;
longint doorTimer;
byte doorLocks;
orientation_t orientation; // probably only want to set this once
boolean transparent; // set true if the pic has any masked areas
int pic; // lumpnum is doorlump+pic
int height; // should generally be set to the floor height
fixed_t position; // range from 0 (open) - FRACUNIT*64 (closed
} doorobj_t;
typedef struct elevobj_s // elevator structure
{
struct elevobj_s *prev, *next;
boolean elevUp; // going up?
boolean elevDown;
int position; // height
longint elevTimer; // time for each movement
int floor; // set to floorheight[mapspot]
int ceiling; // set to ceilingheight[mapspot]-64
int mapspot, speed, eval, endeval, nosave;
elevtype type;
} elevobj_t;
typedef struct spawnarea_s
{
int mapspot;
fixed_t mapx, mapy;
int type;
longint time;
} spawnarea_t;
/**** VARIABLES ****/
extern int actionflag; // if set non 0, the action hook is called
extern pixel_t viewbuffer[MAX_VIEW_WIDTH*MAX_VIEW_HEIGHT];
extern pixel_t *viewylookup[MAX_VIEW_HEIGHT];
extern int spritelump, walllump, flatlump;
extern int numsprites, numwalls, numflats;
extern int *flattranslation, *walltranslation;
extern fixed_t costable[ANGLES+1], sintable[ANGLES+1];
extern byte westwall[MAPROWS*MAPCOLS];
extern byte westflags[MAPROWS*MAPCOLS];
extern byte northwall[MAPROWS*MAPCOLS];
extern byte northflags[MAPROWS*MAPCOLS];
extern byte floorpic[MAPROWS*MAPCOLS];
extern byte floorflags[MAPROWS*MAPCOLS];
extern byte ceilingpic[MAPROWS*MAPCOLS];
extern byte ceilingflags[MAPROWS*MAPCOLS];
extern byte floorheight[MAPROWS*MAPCOLS];
extern byte ceilingheight[MAPROWS*MAPCOLS];
extern byte floordef[MAPROWS*MAPCOLS];
extern byte floordefflags[MAPROWS*MAPCOLS];
extern byte ceilingdef[MAPROWS*MAPCOLS];
extern byte ceilingdefflags[MAPROWS*MAPCOLS];
extern byte maplights[MAPROWS*MAPCOLS];
extern byte mapsprites[MAPROWS*MAPCOLS];
extern byte mapslopes[MAPROWS*MAPCOLS];
extern byte mapeffects[MAPROWS*MAPCOLS];
extern byte mapflags[MAPROWS*MAPCOLS];
extern int reallight[MAPROWS*MAPCOLS];
extern int windowHeight, windowWidth, viewLocation, windowSize,
windowLeft, windowTop, scrollmin, scrollmax;
extern fixed_t mapcache_height[MAX_VIEW_HEIGHT+MAXSCROLL2];
extern int frameon, framevalid[MAPROWS*MAPCOLS];
extern fixed_t CENTERY, CENTERX, SCALE, ISCALE;
extern boolean debugmode;
/**** FUNCTIONS *****/
void RF_PreloadGraphics(void);
fixed_t FIXEDMUL(fixed_t,fixed_t);
fixed_t FIXEDDIV(fixed_t,fixed_t);
void RF_Startup(void);
void RF_ClearWorld(void);
doorobj_t *RF_GetDoor(int tilex, int tiley);
scaleobj_t *RF_GetSprite(void);
elevobj_t *RF_GetElevator(void);
spawnarea_t *RF_GetSpawnArea(void);
void RF_RemoveSprite(scaleobj_t *spr);
void RF_RemoveElevator(elevobj_t *e);
fixed_t RF_GetFloorZ(fixed_t x, fixed_t y);
fixed_t RF_GetCeilingZ(fixed_t x, fixed_t y);
void RF_SetLights(fixed_t intensity);
void RF_SetActionHook(void (*hook)(void));
void RF_CheckActionFlag(void);
void RF_RenderView(fixed_t x,fixed_t y,fixed_t z,int angle);
void RF_BlitView(void);
void SetViewSize(int width, int height);
#pragma aux RF_BlitView "*" parm [];
/*#pragma aux FIXEDMUL = \
"imul ecx " \
"add eax, 0x8000 " \
"adc edx, 0 " \
"mov ax, dx " \
"rol eax, 16 " \
parm [eax] [ecx] \
modify exact [eax edx]; */
#pragma aux FIXEDMUL = \
"imul ebx " \
"shrd eax, edx, 16 " \
parm [eax] [ebx] \
modify [edx];
/*#pragma aux FIXEDDIV = \
"sub cx, cx " \
"and eax, eax " \
"jns FDP1 " \
"inc cx " \
"neg eax " \
"FDP1: sub edx, edx " \
"rol eax, 16 " \
"mov dx, ax " \
"sub ax, ax " \
"and ebx, ebx " \
"jns FDP2 " \
"dec cx " \
"neg ebx " \
"FDP2: div ebx " \
"shr ebx, 1 " \
"adc ebx, 0 " \
"dec ebx " \
"cmp ebx, edx " \
"adc eax, 0 " \
"and cx, cx " \
"jz FDP3 " \
"neg eax " \
"FDP3: " \
parm [eax] [ebx] \
modify exact [eax ecx edx ebx]; */
/* "mov edx, eax " \
"shl eax, 16 " \
"sar edx, 16 " \
"idiv ecx " \
"shld edx, eax, 16 " \ */
#pragma aux FIXEDDIV = \
"cdq " \
"shld edx, eax, 16 " \
"sal eax, 16 " \
"idiv ebx " \
parm [eax] [ebx] \
modify [edx];
#pragma aux viewbuffer "*";
#pragma aux viewLocation "*";
#pragma aux viewylookup "*";
#pragma aux windowHeight "*";
#pragma aux windowWidth "*";
#include "protos.h"
#endif