322 lines
10 KiB
C
322 lines
10 KiB
C
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/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1995 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#ifndef R_PUBLIC_H
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#define R_PUBLIC_H
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#include "viewsize.h"
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/**** CONSTANTS ****/
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typedef long fixed_t;
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#define WALL_CONTACT 1
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#define DOOR_CONTACT 2
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#define FRACBITS 16
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#define FRACUNIT (1<<FRACBITS)
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#define TILEUNIT (64*FRACUNIT)
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#define HALFTILEUNIT (32*FRACUNIT)
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#define PI 3.14159265
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#define MAPSIZE 64 // there must not be any 65th vertexes
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#define MAPROWS 64
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#define MAPCOLS 64
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#define TILESHIFT 6
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#define TILESIZE (1<<TILESHIFT) // pixels to tile
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#define TILEFRACSHIFT (TILESHIFT+FRACBITS)
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#define TILEGLOBAL (1<<TILEFRACSHIFT)
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#define ANGLES 1023
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#define WEST 512
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#define EAST 0
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#define NORTH 256
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#define SOUTH 768
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#define DEGREE45 128
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#define DEGREE45_2 64
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#define MINZ (FRACUNIT/2)
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//first value is the maximum # of tiles to render outwards
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#define MAXZ ((32<<(FRACBITS+TILESHIFT)) - 1)
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#define MAXZLIGHT (MAXZ>>FRACBITS)
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#define MAXDOORS 32
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#define MAXSPRITES 700
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#define MAXELEVATORS 128
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#define MAXSPAWNAREAS 96
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#define ANIM_LOOP_MASK 1
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#define ANIM_CG_MASK 30
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#define ANIM_MG_MASK 480
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#define ANIM_SELFDEST 32768
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#define ANIM_DELAY_MASK 32256
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#define MINDIST (FRACUNIT*12)
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#define PLAYERSIZE (16<<FRACBITS)
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#define FRACTILESHIFT (FRACBITS+TILESHIFT)
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#define BACKDROPHEIGHT 100
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#define MAXSCROLL 60
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#define MAXSCROLL2 120
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// flags in mapflags
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#define FL_DOOR 128
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#define FL_FLOOR 7
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#define FL_CEILING 56
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#define FL_AUX 64 // not used right now
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#define FLS_FLOOR 0
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#define FLS_CEILING 3
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#define POLY_FLAT 0
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#define POLY_SLOPE 1
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#define POLY_ULTOLR 2
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#define POLY_URTOLL 3
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// additional POLY_??? can be defined from 4-7
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#define STEP_COLOR 132
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#define WALL_COLOR 127
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#define TRANS_COLOR 79
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#define DOOR_COLOR 73
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/**** TYPES ****/
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typedef byte pixel_t;
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typedef enum
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{
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rt_one, rt_four, rt_eight
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} rotate_t;
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typedef enum
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{
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st_none, st_noclip, st_transparent, st_maxlight
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} special_t;
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typedef enum
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{
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dr_horizontal, dr_vertical, dr_horizontal2, dr_vertical2
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} orientation_t;
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typedef enum
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{
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E_NORMAL, E_SWITCHDOWN, E_SWITCHDOWN2, E_TIMED, E_SWITCHUP, E_SWAP, E_SECRET,
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E_TRIGGERED, E_PRESSUREHIGH, E_PRESSURELOW
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} elevtype;
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typedef struct scaleobj_s
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{
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// list links, don't touch
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struct scaleobj_s *prev, *next;
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// modify this part whenever you want
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int animation;
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longint animationTime; // must accept all possible tick values
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fixed_t moveSpeed, zadj; // zadj = height above floor
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fixed_t x, y, z; // global position of the BOTTOM of the shape
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fixed_t lastx, lasty;
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int basepic; // lumpnum is spritelump+basepic+rotation
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rotate_t rotate;
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int angle; // 0 - ANGLES
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int angle2;
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int movesize; // how big he is
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boolean active, nofalling;
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int intelligence, bullet, enraged;
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longint movetime, modetime, actiontime, scantime, firetime;
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int heat, startpic, movemode;
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int startspot; // so it doesn't self destruct owner
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int damage, hitpoints;
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int type; // id
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int spawnid; // who created it
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int score;
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int maxmove;
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int regen;
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int deathevent;
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fixed_t height; // vertical height
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special_t specialtype; // transparent, no clipping
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int scale;
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} scaleobj_t;
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typedef struct doorobj_s
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{
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int tilex, tiley;
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// modify this part whenever you want
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boolean doorOpen;
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boolean doorOpening;
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boolean doorClosing;
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boolean doorBlocked;
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boolean doorBumpable;
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int doorSize;
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longint doorTimer;
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byte doorLocks;
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orientation_t orientation; // probably only want to set this once
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boolean transparent; // set true if the pic has any masked areas
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int pic; // lumpnum is doorlump+pic
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int height; // should generally be set to the floor height
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fixed_t position; // range from 0 (open) - FRACUNIT*64 (closed
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} doorobj_t;
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typedef struct elevobj_s // elevator structure
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{
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struct elevobj_s *prev, *next;
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boolean elevUp; // going up?
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boolean elevDown;
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int position; // height
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longint elevTimer; // time for each movement
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int floor; // set to floorheight[mapspot]
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int ceiling; // set to ceilingheight[mapspot]-64
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int mapspot, speed, eval, endeval, nosave;
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elevtype type;
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} elevobj_t;
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typedef struct spawnarea_s
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{
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int mapspot;
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fixed_t mapx, mapy;
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int type;
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longint time;
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} spawnarea_t;
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/**** VARIABLES ****/
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extern int actionflag; // if set non 0, the action hook is called
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extern pixel_t viewbuffer[MAX_VIEW_WIDTH*MAX_VIEW_HEIGHT];
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extern pixel_t *viewylookup[MAX_VIEW_HEIGHT];
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extern int spritelump, walllump, flatlump;
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extern int numsprites, numwalls, numflats;
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extern int *flattranslation, *walltranslation;
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extern fixed_t costable[ANGLES+1], sintable[ANGLES+1];
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extern byte westwall[MAPROWS*MAPCOLS];
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extern byte westflags[MAPROWS*MAPCOLS];
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extern byte northwall[MAPROWS*MAPCOLS];
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extern byte northflags[MAPROWS*MAPCOLS];
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extern byte floorpic[MAPROWS*MAPCOLS];
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extern byte floorflags[MAPROWS*MAPCOLS];
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extern byte ceilingpic[MAPROWS*MAPCOLS];
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extern byte ceilingflags[MAPROWS*MAPCOLS];
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extern byte floorheight[MAPROWS*MAPCOLS];
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extern byte ceilingheight[MAPROWS*MAPCOLS];
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extern byte floordef[MAPROWS*MAPCOLS];
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extern byte floordefflags[MAPROWS*MAPCOLS];
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extern byte ceilingdef[MAPROWS*MAPCOLS];
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extern byte ceilingdefflags[MAPROWS*MAPCOLS];
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extern byte maplights[MAPROWS*MAPCOLS];
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extern byte mapsprites[MAPROWS*MAPCOLS];
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extern byte mapslopes[MAPROWS*MAPCOLS];
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extern byte mapeffects[MAPROWS*MAPCOLS];
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extern byte mapflags[MAPROWS*MAPCOLS];
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extern int reallight[MAPROWS*MAPCOLS];
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extern int windowHeight, windowWidth, viewLocation, windowSize,
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windowLeft, windowTop, scrollmin, scrollmax;
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extern fixed_t mapcache_height[MAX_VIEW_HEIGHT+MAXSCROLL2];
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extern int frameon, framevalid[MAPROWS*MAPCOLS];
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extern fixed_t CENTERY, CENTERX, SCALE, ISCALE;
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extern boolean debugmode;
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/**** FUNCTIONS *****/
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void RF_PreloadGraphics(void);
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fixed_t FIXEDMUL(fixed_t,fixed_t);
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fixed_t FIXEDDIV(fixed_t,fixed_t);
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void RF_Startup(void);
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void RF_ClearWorld(void);
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doorobj_t *RF_GetDoor(int tilex, int tiley);
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scaleobj_t *RF_GetSprite(void);
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elevobj_t *RF_GetElevator(void);
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spawnarea_t *RF_GetSpawnArea(void);
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void RF_RemoveSprite(scaleobj_t *spr);
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void RF_RemoveElevator(elevobj_t *e);
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fixed_t RF_GetFloorZ(fixed_t x, fixed_t y);
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fixed_t RF_GetCeilingZ(fixed_t x, fixed_t y);
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void RF_SetLights(fixed_t intensity);
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void RF_SetActionHook(void (*hook)(void));
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void RF_CheckActionFlag(void);
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void RF_RenderView(fixed_t x,fixed_t y,fixed_t z,int angle);
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void RF_BlitView(void);
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void SetViewSize(int width, int height);
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#pragma aux RF_BlitView "*" parm [];
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/*#pragma aux FIXEDMUL = \
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"imul ecx " \
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"add eax, 0x8000 " \
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"adc edx, 0 " \
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"mov ax, dx " \
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"rol eax, 16 " \
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parm [eax] [ecx] \
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modify exact [eax edx]; */
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#pragma aux FIXEDMUL = \
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"imul ebx " \
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"shrd eax, edx, 16 " \
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parm [eax] [ebx] \
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modify [edx];
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/*#pragma aux FIXEDDIV = \
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"sub cx, cx " \
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"and eax, eax " \
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"jns FDP1 " \
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"inc cx " \
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"neg eax " \
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"FDP1: sub edx, edx " \
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"rol eax, 16 " \
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"mov dx, ax " \
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"sub ax, ax " \
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"and ebx, ebx " \
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"jns FDP2 " \
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"dec cx " \
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"neg ebx " \
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"FDP2: div ebx " \
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"shr ebx, 1 " \
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"adc ebx, 0 " \
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"dec ebx " \
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"cmp ebx, edx " \
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"adc eax, 0 " \
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"and cx, cx " \
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"jz FDP3 " \
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"neg eax " \
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"FDP3: " \
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parm [eax] [ebx] \
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modify exact [eax ecx edx ebx]; */
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/* "mov edx, eax " \
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"shl eax, 16 " \
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"sar edx, 16 " \
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"idiv ecx " \
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"shld edx, eax, 16 " \ */
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#pragma aux FIXEDDIV = \
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"cdq " \
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"shld edx, eax, 16 " \
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"sal eax, 16 " \
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"idiv ebx " \
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parm [eax] [ebx] \
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modify [edx];
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#pragma aux viewbuffer "*";
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#pragma aux viewLocation "*";
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#pragma aux viewylookup "*";
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#pragma aux windowHeight "*";
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#pragma aux windowWidth "*";
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#include "protos.h"
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#endif
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