415 lines
No EOL
13 KiB
Text
415 lines
No EOL
13 KiB
Text
ignore,code_post_gfx
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ignore,common
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col_map_sp,maps/sniperescape.d3dbsp
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rawfile,maps/sniperescape.gsc
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rawfile,maps/sniperescape_code.gsc
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rawfile,maps/sniperescape_exchange.gsc
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rawfile,maps/sniperescape_wounding.gsc
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rawfile,character/character_sp_zakhaev_onearm.gsc
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rawfile,maps/createart/sniperescape_art.gsc
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rawfile,maps/createfx/sniperescape_audio.gsc
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rawfile,maps/sniperescape_fx.gsc
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rawfile,maps/createfx/sniperescape_fx.gsc
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rawfile,maps/sniperescape_anim.gsc
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rawfile,maps/sniperescape_amb.gsc
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include,common_dogs
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include,common_stealth
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xanim,uaz_passenger_idle_drive
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xanim,uaz_passenger_exit_into_run
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xanim,uaz_passenger_enter_from_huntedrun
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xanim,uaz_driver_idle_drive
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xanim,uaz_driver_exit_into_run
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xanim,uaz_driver_enter_from_huntedrun
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xanim,fastrope_fall
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xanim,mi17_8_drop
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xanim,mi17_8_idle
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xanim,mi17_7_drop
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xanim,mi17_7_idle
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xanim,mi17_6_drop
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xanim,mi17_6_idle
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xanim,mi17_5_drop
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xanim,mi17_5_idle
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xanim,mi17_4_drop
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xanim,mi17_4_idle
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xanim,mi17_3_drop
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xanim,mi17_3_idle
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xanim,mi17_2_drop
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xanim,mi17_2_idle
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xanim,mi17_1_idle
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xanim,mi17_1_drop
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xanim,airlift_pilot_putdown
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xanim,parabolic_leaning_guy_smoking_twitch
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xanim,parabolic_leaning_guy_smoking_idle
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xanim,seaknight_pilot_twitch
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xanim,seaknight_pilot_switches
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xanim,seaknight_copilot_twitch
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xanim,seaknight_copilot_switches
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xanim,seaknight_copilot_idle
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xanim,seaknight_pilot_idle
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xanim,ch46_unload_4_idle
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xanim,ch46_unload_3_idle
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xanim,ch46_unload_2_idle
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xanim,ch46_unload_1_idle
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xanim,ch46_load_4
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xanim,ch46_unload_4
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xanim,ch46_load_3
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xanim,ch46_unload_3
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xanim,ch46_load_2
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xanim,ch46_unload_2
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xanim,ch46_load_1
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xanim,ch46_unload_1
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xanim,sniper_escape_crash_macmillan_wounded_idle
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xanim,sniper_escape_crash_macmillan_runaway
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xanim,sniper_escape_crash_macmillan_fire
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xanim,sniper_escape_crash_macmillan_aim
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xanim,sniper_escape_spotter_wave
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xanim,sniper_escape_spotter_idle
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xanim,sniper_escape_spotter_exit
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xanim,patrol_jog_orders_once
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xanim,patrol_jog_once
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xanim,patrol_jog_360_once
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xanim,patrol_jog_look_up_once
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xanim,sniper_escape_playerview_walk
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xanim,sniper_escape_meeting_dealer_idle
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xanim,sniper_escape_meeting_dealer
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xanim,sniper_escape_meeting_guard_idle
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xanim,sniper_escape_meeting_guard
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xanim,sniper_escape_meeting_zakhaev_hit_back
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xanim,sniper_escape_meeting_zakhaev_hit_front
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xanim,sniper_escape_meeting_zakhaev
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xanim,sniper_escape_price_wounded_idle
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xanim,sniper_escape_price_putdown
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xanim,sniper_escape_price_getup
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xanim,sniper_escape_price_walk
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xanim,sniper_escape_price_turn_r
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xanim,sniper_escape_price_turn_l
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xanim,sniper_escape_price_killed
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xanim,sniper_escape_price_crawl_end
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xanim,sniper_escape_price_crawl_start
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xanim,sniper_escape_price_crawl
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xanim,sniper_escape_price_hit_idle
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xanim,sniper_escape_price_hit_fire
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xanim,sniper_escape_price_hit
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xanim,sniper_escape_crash_pickup_macmillan
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xanim,sniper_escape_rappel_finish
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xanim,sniper_escape_rappel_idle
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xanim,sniper_escape_rappel_start
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xanim,hunted_pronehide_idle_relative
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xanim,hunted_dive_2_pronehide_v1
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xanim,hunted_open_barndoor_flathand
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xanim,combatwalk_f_spin
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xanim,stand_exposed_wave_halt_v2
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xanim,unarmed_run_russian
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xanim,patrol_jog_orders
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xanim,patrol_jog_360
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xanim,patrol_jog_look_up
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xanim,patrol_boredwalk_lookcycle_b
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xanim,patrol_boredwalk_lookcycle_a
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xanim,patrol_boredrun_find
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xanim,patrol_boredjog_find
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xanim,patrol_boredwalk_find
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xanim,patrol_bored_react_look_retreat
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xanim,patrol_bored_react_look_advance
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xanim,patrol_bored_react_walkstop_short
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xanim,patrol_bored_react_walkstop
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xanim,patrol_bored_react_look_v2
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xanim,patrol_bored_react_look_v1
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xanim,patrol_bored_2_walk_180turn
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xanim,patrol_bored_twitch_stretch
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xanim,patrol_bored_twitch_bug
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xanim,patrol_bored_idle_cellphone
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xanim,patrol_bored_idle_smoke
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xanim,patrol_bored_idle
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xanim,helicopter_pilot2_twitch_radio
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xanim,helicopter_pilot2_twitch_lookoutside
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xanim,helicopter_pilot2_twitch_clickpannel
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xanim,helicopter_pilot2_idle
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xanim,helicopter_pilot1_twitch_lookoutside
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xanim,helicopter_pilot1_twitch_lookback
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xanim,helicopter_pilot1_twitch_clickpannel
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xanim,helicopter_pilot1_idle
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xanim,mi17_rope_drop_ri
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xanim,mi17_rope_idle_ri
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xanim,mi17_rope_drop_le
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xanim,mi17_rope_idle_le
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xanim,sniper_escape_price_aim_r
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xanim,sniper_escape_price_aim_l
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xanim,mi28_rotors
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xanim,uaz_passenger_exit_into_run_door
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xanim,uaz_passenger_enter_from_huntedrun_door
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xanim,uaz_driver_exit_into_run_door
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xanim,uaz_driver_enter_from_huntedrun_door
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xanim,uaz_driving_idle_backward
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xanim,uaz_driving_idle_forward
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xanim,ch46_doors_close
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xanim,ch46_doors_open
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xanim,sniper_escape_ch46_rotors
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xanim,sniper_escape_ch46_idle
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xanim,sniper_escape_ch46_land
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xanim,sniper_escape_ch46_take_off
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xanim,mi17_heli_rotors
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xanim,sniper_escape_crash_mi28_crash
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xanim,sniper_escape_crash_mi28_idle
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xanim,sniper_escape_crash_mi28_entrance
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xanim,mi17_heli_idle
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xanim,sniper_escape_dog_fence
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xanim,german_shepherd_eating
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xanim,sniper_escape_crash_pickup_player
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xanim,airlift_player_putdown
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xanim,sniper_escape_player_rappel
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xanim,sniper_escape_player_putdown
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xanim,sniper_escape_player_getup
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rawfile,animtrees/script_model.atr
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xanim,sniper_escape_crash_mi28_copilot
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xanim,sniper_escape_crash_mi28_pilot
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xanim,sniper_escape_crash_mi28_rotor_5
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xanim,sniper_escape_crash_mi28_rotor_4
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xanim,sniper_escape_crash_mi28_rotor_3
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xanim,sniper_escape_crash_mi28_rotor_2
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xanim,sniper_escape_crash_mi28_rotor_1
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xanim,sniper_escape_flag_wave_down
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xanim,sniper_escape_flag_wave_up
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xanim,sniper_escape_meeting_briefcase
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xanim,sniper_escape_player_start_rappelrope100
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xanim,sniper_escape_rappel_idle_rappelrope100
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xanim,sniper_escape_rappel_start_rappelrope100
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xanim,sniper_escape_rappel_finish_rappelrope100
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xanim,chechnya_curtain_sway_ri
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xanim,chechnya_curtain_sway_le
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xmodel,vehicle_mi17_woodland_fly_cheap
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weapon,sp/hind_turret
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xmodel,vehicle_ch46e
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xmodel,weapon_m82_mg_setup
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weapon,sp/cobra_seeker
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material,stance_carry
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weapon,sp/hind_turret_penetration
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xmodel,rope_test_ri
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xmodel,rope_test
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xmodel,vehicle_uaz_hardtop_dsr
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xmodel,vehicle_uaz_door_lf
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xmodel,vehicle_uaz_door_rf
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xmodel,vehicle_uaz_door_lb
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xmodel,vehicle_uaz_door_rb
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xmodel,vehicle_uaz_glass_f
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xmodel,vehicle_uaz_glass_f_dam
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xmodel,vehicle_uaz_glass_b
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xmodel,vehicle_uaz_glass_b_dam
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xmodel,vehicle_uaz_glass_lf
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xmodel,vehicle_uaz_glass_lf_dam
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xmodel,vehicle_uaz_glass_rf
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xmodel,vehicle_uaz_glass_rf_dam
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xmodel,vehicle_uaz_glass_lb
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xmodel,vehicle_uaz_glass_lb_dam
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xmodel,vehicle_uaz_glass_rb
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xmodel,vehicle_uaz_glass_rb_dam
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xmodel,vehicle_uaz_glass_lb2
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xmodel,vehicle_uaz_glass_lb2_dam
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xmodel,vehicle_uaz_glass_rb2
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xmodel,vehicle_uaz_glass_rb2_dam
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xmodel,vehicle_uaz_wheel_lf
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xmodel,vehicle_uaz_wheel_rf
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xmodel,vehicle_uaz_light_lf
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xmodel,vehicle_uaz_light_lf_dam
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xmodel,vehicle_uaz_light_rf
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xmodel,vehicle_uaz_light_rf_dam
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xmodel,vehicle_uaz_mirror_l
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xmodel,vehicle_uaz_mirror_r
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weapon,sp/barrett_fake
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xmodel,viewhands_player_marines
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xmodel,temp
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xmodel,weapon_c4
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rawfile,shock/barrett.shock
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material,objective_heli
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xmodel,weapon_m16_clip
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weapon,sp/claymore
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xmodel,viewhands_marine_sniper
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xmodel,vehicle_80s_hatch1_red_destroyed
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xmodel,vehicle_80s_hatch1_red_hood
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xmodel,vehicle_80s_hatch1_red_hood_dam
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xmodel,vehicle_80s_hatch1_red_wheel_lf
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xmodel,vehicle_80s_hatch1_red_door_lf
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xmodel,vehicle_80s_hatch1_red_door_rf
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xmodel,vehicle_80s_hatch1_glass_f
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xmodel,vehicle_80s_hatch1_glass_f_dam
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xmodel,vehicle_80s_hatch1_glass_b
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xmodel,vehicle_80s_hatch1_glass_b_dam
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xmodel,vehicle_80s_hatch1_glass_lf
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xmodel,vehicle_80s_hatch1_glass_lf_dam
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xmodel,vehicle_80s_hatch1_glass_rf
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xmodel,vehicle_80s_hatch1_glass_rf_dam
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xmodel,vehicle_80s_hatch1_glass_lb
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xmodel,vehicle_80s_hatch1_glass_lb_dam
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xmodel,vehicle_80s_hatch1_glass_rb
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xmodel,vehicle_80s_hatch1_glass_rb_dam
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xmodel,vehicle_80s_hatch1_red_light_lf
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xmodel,vehicle_80s_hatch1_red_light_lf_dam
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xmodel,vehicle_80s_hatch1_red_light_rf
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xmodel,vehicle_80s_hatch1_red_light_rf_dam
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xmodel,vehicle_80s_hatch1_red_light_lb
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xmodel,vehicle_80s_hatch1_red_light_lb_dam
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xmodel,vehicle_80s_hatch1_red_light_rb
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xmodel,vehicle_80s_hatch1_red_light_rb_dam
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xmodel,vehicle_80s_hatch1_red_bumper_f
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xmodel,vehicle_80s_hatch1_red_bumper_b
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xmodel,vehicle_80s_hatch1_red_mirror_l
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xmodel,vehicle_80s_hatch1_red_mirror_r
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xmodel,vehicle_80s_wagon1_yel_destroyed
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xmodel,vehicle_80s_wagon1_yel_hood
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xmodel,vehicle_80s_wagon1_yel_hood_dam
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xmodel,vehicle_80s_wagon1_yel_wheel_lf
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xmodel,vehicle_80s_wagon1_yel_door_lf
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xmodel,vehicle_80s_wagon1_yel_door_lb
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xmodel,vehicle_80s_wagon1_yel_door_rf
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xmodel,vehicle_80s_wagon1_yel_door_rb
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xmodel,vehicle_80s_wagon1_glass_f
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xmodel,vehicle_80s_wagon1_glass_f_dam
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xmodel,vehicle_80s_wagon1_glass_b
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xmodel,vehicle_80s_wagon1_glass_b_dam
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xmodel,vehicle_80s_wagon1_glass_lf
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xmodel,vehicle_80s_wagon1_glass_lf_dam
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xmodel,vehicle_80s_wagon1_glass_rf
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xmodel,vehicle_80s_wagon1_glass_rf_dam
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xmodel,vehicle_80s_wagon1_glass_lb
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xmodel,vehicle_80s_wagon1_glass_lb_dam
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xmodel,vehicle_80s_wagon1_glass_rb
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xmodel,vehicle_80s_wagon1_glass_rb_dam
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xmodel,vehicle_80s_wagon1_glass_lb2
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xmodel,vehicle_80s_wagon1_glass_lb2_dam
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xmodel,vehicle_80s_wagon1_glass_rb2
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xmodel,vehicle_80s_wagon1_glass_rb2_dam
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xmodel,vehicle_80s_wagon1_yel_light_lf
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xmodel,vehicle_80s_wagon1_yel_light_lf_dam
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xmodel,vehicle_80s_wagon1_yel_light_rf
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xmodel,vehicle_80s_wagon1_yel_light_rf_dam
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xmodel,vehicle_80s_wagon1_yel_light_lb
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xmodel,vehicle_80s_wagon1_yel_light_lb_dam
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xmodel,vehicle_80s_wagon1_yel_light_rb
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xmodel,vehicle_80s_wagon1_yel_light_rb_dam
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xmodel,vehicle_80s_wagon1_yel_bumper_f
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xmodel,vehicle_80s_wagon1_yel_bumper_b
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xmodel,vehicle_80s_wagon1_yel_mirror_l
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xmodel,vehicle_80s_wagon1_yel_mirror_r
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xmodel,vehicle_bus_glass_fl
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xmodel,vehicle_bus_glass_fl_dest
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xmodel,vehicle_bus_glass_fr
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xmodel,vehicle_bus_glass_fr_dest
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xmodel,vehicle_bus_glass_driver
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xmodel,vehicle_bus_glass_driver_dest
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xmodel,vehicle_bus_glass_back
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xmodel,vehicle_bus_glass_back_dest
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xmodel,vehicle_bus_glass_side
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xmodel,vehicle_bus_glass_side_dest
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weapon,sp/rpg_player
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rawfile,shock/radiation_low.shock
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rawfile,shock/radiation_med.shock
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sound,common,sniperescape,!all_sp
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sound,generic,sniperescape,!all_sp
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sound,requests,sniperescape,!all_sp
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sound,ru_battlechatter,sniperescape,all_sp
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sound,us_battlechatter,sniperescape,all_sp
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sound,voiceovers,sniperescape,!all_sp
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xmodel,vehicle_mi-28_window_back
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xmodel,vehicle_mi-28_window_front
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xmodel,zakhaev_left_arm
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xmodel,body_complete_onearm_sp_zakhaev
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xmodel,com_gold_brick_case
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xmodel,com_golden_brick
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xmodel,prop_car_flag
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xmodel,weapon_binocular
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xmodel,rappelrope100_le_obj
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xmodel,rappelrope100_le
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xmodel,rappelrope100_ri
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xmodel,com_cellphone_off
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xmodel,prop_price_cigar
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fx,fire/fire_smoke_trail_l
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fx,explosions/aerial_explosion
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fx,explosions/helicopter_explosion_mi17_woodland_low
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fx,misc/aircraft_light_cockpit_red
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fx,misc/aircraft_light_white_blink
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fx,misc/aircraft_light_wingtip_green
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fx,misc/aircraft_light_wingtip_red
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fx,smoke/car_damage_whitesmoke
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fx,smoke/car_damage_blacksmoke
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fx,smoke/car_damage_blacksmoke_fire
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fx,explosions/small_vehicle_explosion
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fx,props/car_glass_large
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fx,props/car_glass_headlight
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fx,explosions/large_vehicle_explosion
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fx,misc/bird_pm
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fx,misc/bird_takeoff_pm
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fx,impacts/sniper_escape_blood
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fx,treadfx/tread_burnout_default
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fx,smoke/smoke_geotrail_barret
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fx,smoke/smoke_geotrail_rocket
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fx,misc/wind_controlled_leaves
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fx,impacts/deathfx_bloodpool
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fx,misc/gilli_leaves
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fx,explosions/wall_explosion_sniperescape
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fx,weather/snow_wind
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fx,smoke/ground_smoke_launch_a
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fx,fire/firelp_med_pm
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fx,smoke/village_smolder_slow
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fx,fire/firelp_small_streak_pm_v
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fx,fire/fire_wall_50
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fx,misc/lava
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fx,misc/lava_large
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fx,misc/lava_a
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fx,misc/lava_a_large
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fx,misc/lava_b
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fx,misc/lava_c
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fx,misc/lava_d
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fx,explosions/window_explosion
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fx,fire/window_fire_large
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fx,dust/dust_ceiling_ash_large
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fx,dust/dust_ceiling_ash_large_stairwell
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fx,dust/light_shaft_dust_med
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fx,dust/room_dust_200
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fx,explosions/aerial_explosion_heli
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fx,explosions/helicopter_crash_dirt
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fx,explosions/aerial_explosion_large
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fx,explosions/exp_pack_hallway
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fx,smoke/heli_engine_smolder
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fx,smoke/smoke_trail_black_heli
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fx,explosions/brick_chunk
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fx,misc/helicopter_tail_sparks
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fx,misc/rotor_smash
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fx,dust/heli_crash_dust
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fx,explosions/heli_dirt
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fx,explosions/heli_dirt_rear
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fx,explosions/heli_rotor_dirt
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fx,impacts/footstep_dust_dark
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fx,impacts/footstep_mud_dark
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fx,impacts/footstep_snow
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fx,treadfx/tread_road_sniperescape
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fx,treadfx/heli_dust_ambush
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fx,treadfx/heli_snow_default
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fx,shellejects/clip_dragunov
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fx,shellejects/clip_m16
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fx,shellejects/clip_g3
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fx,shellejects/clip_mp5
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fx,props/car_glass_brakelight
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fx,fire/firelp_barrel_pm
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fx,fire/cigar_glow_far
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fx,fire/cigar_glow_puff
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fx,smoke/cigarsmoke_puff_far
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rawfile,shock/radiation_high.shock
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material,compass_map_sniperescape
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localize,sniperescape
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xanim,void_loop
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ui_map,maps/sniperescape.csv
|
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fx,dust/light_shaft_dust_large
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|
fx,fire/firelp_small_streak_pm_h
|
|
fx,misc/aircraft_light_cockpit_blue
|
|
fx,misc/aircraft_light_red_blink
|
|
fx,misc/lava_ash_runner
|
|
fx,shellejects/clip_ak47
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|
fx,shellejects/clip_m14
|
|
fx,smoke/cigarsmoke_exhale_far
|
|
fx,smoke/village_smolder_hall
|
|
fx,treadfx/tread_dust_sniperescape
|
|
rawfile,rumble/crash_heli_rumble
|
|
rawfile,rumble/crash_heli_rumble_rest
|
|
fx,explosions/window_rock
|
|
weapon,sp/c4
|
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xanim,sniper_escape_meeting_zakhaev_hit_arm_front
|
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xanim,unarmed_cowerstand_react |