cod4-sdk/raw/maps/mp/mp_hill_fx.gsc
2008-01-19 00:00:00 +00:00

39 lines
No EOL
2.2 KiB
Text

#include maps\_utility;
main()
{
level._effect["village_smolder"] = loadfx ("smoke/village_smolder");
level._effect["village_smolder_alt"] = loadfx ("smoke/village_smolder_alt");
level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl");
level._effect["insect_trail_runner"] = loadfx ("misc/insect_trail_runner");
level._effect["moth_runner"] = loadfx ("misc/moth_runner");
level._effect["insects_carcass_runner"] = loadfx ("misc/insects_carcass_runner");
level._effect["insects_carcass_runner_far"] = loadfx ("misc/insects_carcass_runner_far");
level._effect["lava"] = loadfx ("misc/lava");
level._effect["lava_a"] = loadfx ("misc/lava_a");
level._effect["lava_b"] = loadfx ("misc/lava_b");
level._effect["lava_c"] = loadfx ("misc/lava_c");
level._effect["lava_d"] = loadfx ("misc/lava_d");
level._effect["lava_ash_runner"] = loadfx ("misc/lava_ash_runner");
level._effect["firelp_small_dl_h"] = loadfx ("fire/firelp_small_dl_h");
level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl");
level._effect["village_def_vl_sml"] = loadfx ("misc/village_def_vl_sml");
level._effect["village_def_vl_sml_a"] = loadfx ("misc/village_def_vl_sml_a");
level._effect["village_vl_sml"] = loadfx ("misc/village_vl_sml");
level._effect["village_vl_int"] = loadfx ("misc/village_vl_int");
level._effect["village_vl_int_a"] = loadfx ("misc/village_vl_int_a");
level._effect["village_vl_lrg"] = loadfx ("misc/village_vl_lrg");
level._effect["village_cloud_far"] = loadfx ("weather/village_cloud_far");
level._effect["icbm_dust_int"] = loadfx ("smoke/icbm_dust_int");
level._effect["village_bounce"] = loadfx ("misc/village_bounce");
level._effect["hawks"] = loadfx ("misc/hawks");
level._effect["leaves_runner_pine"] = loadfx ("misc/leaves_runner_pine");
level._effect["birds_village_runner"] = loadfx ("misc/birds_village_runner");
level._effect["birds_village_runner_far"] = loadfx ("misc/birds_village_runner_far");
level._effect["sewer_stream_village"] = loadfx ("distortion/sewer_stream_village");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\village_defend_fx::main();
#/
}