#include maps\_utility; main() { level._effect["village_smolder"] = loadfx ("smoke/village_smolder"); level._effect["village_smolder_alt"] = loadfx ("smoke/village_smolder_alt"); level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl"); level._effect["insect_trail_runner"] = loadfx ("misc/insect_trail_runner"); level._effect["moth_runner"] = loadfx ("misc/moth_runner"); level._effect["insects_carcass_runner"] = loadfx ("misc/insects_carcass_runner"); level._effect["insects_carcass_runner_far"] = loadfx ("misc/insects_carcass_runner_far"); level._effect["lava"] = loadfx ("misc/lava"); level._effect["lava_a"] = loadfx ("misc/lava_a"); level._effect["lava_b"] = loadfx ("misc/lava_b"); level._effect["lava_c"] = loadfx ("misc/lava_c"); level._effect["lava_d"] = loadfx ("misc/lava_d"); level._effect["lava_ash_runner"] = loadfx ("misc/lava_ash_runner"); level._effect["firelp_small_dl_h"] = loadfx ("fire/firelp_small_dl_h"); level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl"); level._effect["village_def_vl_sml"] = loadfx ("misc/village_def_vl_sml"); level._effect["village_def_vl_sml_a"] = loadfx ("misc/village_def_vl_sml_a"); level._effect["village_vl_sml"] = loadfx ("misc/village_vl_sml"); level._effect["village_vl_int"] = loadfx ("misc/village_vl_int"); level._effect["village_vl_int_a"] = loadfx ("misc/village_vl_int_a"); level._effect["village_vl_lrg"] = loadfx ("misc/village_vl_lrg"); level._effect["village_cloud_far"] = loadfx ("weather/village_cloud_far"); level._effect["icbm_dust_int"] = loadfx ("smoke/icbm_dust_int"); level._effect["village_bounce"] = loadfx ("misc/village_bounce"); level._effect["hawks"] = loadfx ("misc/hawks"); level._effect["leaves_runner_pine"] = loadfx ("misc/leaves_runner_pine"); level._effect["birds_village_runner"] = loadfx ("misc/birds_village_runner"); level._effect["birds_village_runner_far"] = loadfx ("misc/birds_village_runner_far"); level._effect["sewer_stream_village"] = loadfx ("distortion/sewer_stream_village"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\village_defend_fx::main(); #/ }