cod4-sdk/raw/maps/mp/mp_convoy_fx.gsc
2008-01-19 00:00:00 +00:00

18 lines
795 B
Text

main()
{
// ambient fx
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_spiral" ] = loadfx( "dust/dust_spiral_runner" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "tank_fire_turret_abrams" ] = loadfx( "fire/tank_fire_turret_abrams" );
level._effect[ "tank_fire_hatch" ] = loadfx( "fire/tank_fire_hatch" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_convoy_fx::main();
#/
}