main() { // ambient fx level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" ); level._effect[ "dust_wind_spiral" ] = loadfx( "dust/dust_spiral_runner" ); level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" ); level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" ); level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" ); level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect[ "tank_fire_turret_abrams" ] = loadfx( "fire/tank_fire_turret_abrams" ); level._effect[ "tank_fire_hatch" ] = loadfx( "fire/tank_fire_hatch" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_convoy_fx::main(); #/ }