cod4-sdk/map_source/prefabs/zipline/window_09_open.map
2008-01-19 00:00:00 +00:00

83 lines
3.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 32 8 60 ) ( -32 8 60 ) ( -32 0 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 64 ) ( -32 8 64 ) ( 32 8 64 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 68 ) ( 32 -2 68 ) ( 32 -2 60 ) ch_woodwall01 128 128 404 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 60 0 68 ) ( 60 8 68 ) ( 60 8 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 68 ) ( -32 10 68 ) ( -32 10 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -60 8 68 ) ( -60 0 68 ) ( -60 0 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -52 8 -6 ) ( -116 8 -6 ) ( -116 0 -6 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 0 60 ) ( -60 8 60 ) ( 4 8 60 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 -2 64 ) ( 4 -2 64 ) ( 4 -2 56 ) ch_woodwall01 128 128 404 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -52 0 64 ) ( -52 8 64 ) ( -52 8 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 10 64 ) ( -60 10 64 ) ( -60 10 56 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 8 64 ) ( -56 0 64 ) ( -56 0 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( -16 8 0 ) ( -80 8 0 ) ( -80 0 0 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -28 0 4 ) ( -28 8 4 ) ( 36 8 4 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 64 ) ( 40 -2 64 ) ( 40 -2 56 ) ch_woodwall01 128 128 404 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 52 0 8 ) ( 52 8 8 ) ( 52 8 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 40 10 64 ) ( -24 10 64 ) ( -24 10 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -52 8 64 ) ( -52 0 64 ) ( -52 0 56 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 14 8 -6 ) ( -50 8 -6 ) ( -50 0 -6 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 60 ) ( 4 8 60 ) ( 68 8 60 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -2 68 ) ( 72 -2 68 ) ( 72 -2 60 ) ch_woodwall01 128 128 404 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 12 ) ( 56 8 12 ) ( 56 8 4 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 72 10 68 ) ( 8 10 68 ) ( 8 10 60 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 52 8 68 ) ( 52 0 68 ) ( 52 0 60 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
mesh
{
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -52 8 -16 t 832 -1024 -3.25 1
v 52 8 -16 t -832 -1024 3.25 1
)
(
v -52 8 0 t 832 0 -3.25 0
v 52 8 0 t -832 0 3.25 0
)
}
}
// brush 5
{
mesh
{
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 52 0 -16 t -832 -1024 3.25 1
v -52 0 -16 t 832 -1024 -3.25 1
)
(
v 52 0 0 t -832 0 3.25 0
v -52 0 0 t 832 0 -3.25 0
)
}
}
}