iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 32 8 60 ) ( -32 8 60 ) ( -32 0 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 64 ) ( -32 8 64 ) ( 32 8 64 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 68 ) ( 32 -2 68 ) ( 32 -2 60 ) ch_woodwall01 128 128 404 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 60 0 68 ) ( 60 8 68 ) ( 60 8 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 10 68 ) ( -32 10 68 ) ( -32 10 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -60 8 68 ) ( -60 0 68 ) ( -60 0 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents detail; ( -52 8 -6 ) ( -116 8 -6 ) ( -116 0 -6 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -60 0 60 ) ( -60 8 60 ) ( 4 8 60 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -60 -2 64 ) ( 4 -2 64 ) ( 4 -2 56 ) ch_woodwall01 128 128 404 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -52 0 64 ) ( -52 8 64 ) ( -52 8 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 10 64 ) ( -60 10 64 ) ( -60 10 56 ) ch_woodwall01 128 128 352 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -56 8 64 ) ( -56 0 64 ) ( -56 0 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents detail; ( -16 8 0 ) ( -80 8 0 ) ( -80 0 0 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 4 ) ( -28 8 4 ) ( 36 8 4 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -2 64 ) ( 40 -2 64 ) ( 40 -2 56 ) ch_woodwall01 128 128 404 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 52 0 8 ) ( 52 8 8 ) ( 52 8 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 10 64 ) ( -24 10 64 ) ( -24 10 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -52 8 64 ) ( -52 0 64 ) ( -52 0 56 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents detail; ( 14 8 -6 ) ( -50 8 -6 ) ( -50 0 -6 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 0 60 ) ( 4 8 60 ) ( 68 8 60 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 8 -2 68 ) ( 72 -2 68 ) ( 72 -2 60 ) ch_woodwall01 128 128 404 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 56 0 12 ) ( 56 8 12 ) ( 56 8 4 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 72 10 68 ) ( 8 10 68 ) ( 8 10 60 ) ch_woodwall01 128 128 416 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 52 8 68 ) ( 52 0 68 ) ( 52 0 60 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -52 8 -16 t 832 -1024 -3.25 1 v 52 8 -16 t -832 -1024 3.25 1 ) ( v -52 8 0 t 832 0 -3.25 0 v 52 8 0 t -832 0 3.25 0 ) } } // brush 5 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 52 0 -16 t -832 -1024 3.25 1 v -52 0 -16 t 832 -1024 -3.25 1 ) ( v 52 0 0 t -832 0 3.25 0 v -52 0 0 t 832 0 -3.25 0 ) } } }