cod4-sdk/map_source/prefabs/zipline/door_64_frame_02.map
2008-01-19 00:00:00 +00:00

77 lines
4.7 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( 12 -8 101 ) ( 12 -4 101 ) ( -60 -4 101 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 299 -6 59 ) ( -405 -6 59 ) ( -405 -6 203 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -405 -2 59 ) ( 299 -2 59 ) ( 299 -2 203 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -26 -6 98 ) ( -26 -2 98 ) ( -28 -2 100 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -2 100 ) ( 28 -6 100 ) ( 30 -6 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -50 -6 102 ) ( -50 -2 102 ) ( 26 -2 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 22 -6 102 ) ( 22 -2 102 ) ( -50 -2 102 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 299 -8 61 ) ( -405 -8 61 ) ( -405 -8 205 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -405 0 61 ) ( 299 0 61 ) ( 299 0 205 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -6 100 ) ( -28 -2 100 ) ( -30 -2 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 -2 102 ) ( 30 -6 102 ) ( 32 -6 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -50 -6 104 ) ( -50 -2 104 ) ( 26 -2 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -29 -2 0 ) ( -29 -6 0 ) ( -29 -6 109 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -6 353 ) ( 13 -6 -351 ) ( -131 -6 -351 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -2 -351 ) ( 13 -2 353 ) ( -131 -2 353 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 -6 1 ) ( -29 -2 1 ) ( -30 -2 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -2 100 ) ( -28 -6 100 ) ( -30 -6 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 -6 -39 ) ( -30 -2 -39 ) ( -30 -2 37 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( -32 -4 19 ) ( -32 -4 67 ) ( -32 -6 67 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -73 -8 -237 ) ( -73 -8 467 ) ( 71 -8 467 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -73 0 467 ) ( -73 0 -237 ) ( 71 0 -237 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 -4 101 ) ( -29 -6 101 ) ( -32 -6 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 -8 1 ) ( -30 0 1 ) ( -32 0 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 0 -7 ) ( -30 -8 -7 ) ( -30 -8 103 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( 30 -8 1 ) ( 30 0 1 ) ( 30 0 111 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -11 -8 -237 ) ( -11 -8 467 ) ( 133 -8 467 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -11 0 467 ) ( -11 0 -237 ) ( 133 0 -237 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( 30 -6 102 ) ( 30 -2 102 ) ( 32 -2 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 0 1 ) ( 30 -8 1 ) ( 32 -8 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -6 124 ) ( 32 -2 124 ) ( 32 -2 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents weaponClip;
( 29 -6 1 ) ( 29 -2 1 ) ( 29 -2 110 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -6 -205 ) ( -13 -6 499 ) ( 131 -6 499 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -2 499 ) ( -13 -2 -205 ) ( 131 -2 -205 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -6 98 ) ( 26 -2 98 ) ( 28 -2 100 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 -2 1 ) ( 29 -6 1 ) ( 30 -6 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 -6 157 ) ( 30 -2 157 ) ( 30 -2 81 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents weaponClip;
( 32 -2 0 ) ( -32 -2 0 ) ( -32 -6 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -6 1 ) ( -32 -2 1 ) ( 32 -2 1 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -8 1 ) ( 32 -8 1 ) ( 32 -8 0 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -6 1 ) ( 32 -2 1 ) ( 32 -2 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 1 ) ( -32 0 1 ) ( -32 0 0 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 1 ) ( -32 -6 1 ) ( -32 -6 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}