iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents weaponClip; ( 12 -8 101 ) ( 12 -4 101 ) ( -60 -4 101 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 299 -6 59 ) ( -405 -6 59 ) ( -405 -6 203 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -405 -2 59 ) ( 299 -2 59 ) ( 299 -2 203 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -26 -6 98 ) ( -26 -2 98 ) ( -28 -2 100 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 -2 100 ) ( 28 -6 100 ) ( 30 -6 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -50 -6 102 ) ( -50 -2 102 ) ( 26 -2 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents weaponClip; ( 22 -6 102 ) ( 22 -2 102 ) ( -50 -2 102 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 299 -8 61 ) ( -405 -8 61 ) ( -405 -8 205 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -405 0 61 ) ( 299 0 61 ) ( 299 0 205 ) me_woodboard_02 128 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -6 100 ) ( -28 -2 100 ) ( -30 -2 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 30 -2 102 ) ( 30 -6 102 ) ( 32 -6 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -50 -6 104 ) ( -50 -2 104 ) ( 26 -2 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( -29 -2 0 ) ( -29 -6 0 ) ( -29 -6 109 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 13 -6 353 ) ( 13 -6 -351 ) ( -131 -6 -351 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 13 -2 -351 ) ( 13 -2 353 ) ( -131 -2 353 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -29 -6 1 ) ( -29 -2 1 ) ( -30 -2 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -2 100 ) ( -28 -6 100 ) ( -30 -6 102 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 -6 -39 ) ( -30 -2 -39 ) ( -30 -2 37 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( -32 -4 19 ) ( -32 -4 67 ) ( -32 -6 67 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -73 -8 -237 ) ( -73 -8 467 ) ( 71 -8 467 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -73 0 467 ) ( -73 0 -237 ) ( 71 0 -237 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -29 -4 101 ) ( -29 -6 101 ) ( -32 -6 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 -8 1 ) ( -30 0 1 ) ( -32 0 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 0 -7 ) ( -30 -8 -7 ) ( -30 -8 103 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { contents weaponClip; ( 30 -8 1 ) ( 30 0 1 ) ( 30 0 111 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -11 -8 -237 ) ( -11 -8 467 ) ( 133 -8 467 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -11 0 467 ) ( -11 0 -237 ) ( 133 0 -237 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 30 -6 102 ) ( 30 -2 102 ) ( 32 -2 104 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 30 0 1 ) ( 30 -8 1 ) ( 32 -8 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -6 124 ) ( 32 -2 124 ) ( 32 -2 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { contents weaponClip; ( 29 -6 1 ) ( 29 -2 1 ) ( 29 -2 110 ) me_woodboard_02 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -13 -6 -205 ) ( -13 -6 499 ) ( 131 -6 499 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -13 -2 499 ) ( -13 -2 -205 ) ( 131 -2 -205 ) me_woodboard_02 128 64 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -6 98 ) ( 26 -2 98 ) ( 28 -2 100 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 29 -2 1 ) ( 29 -6 1 ) ( 30 -6 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 30 -6 157 ) ( 30 -2 157 ) ( 30 -2 81 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 6 { contents weaponClip; ( 32 -2 0 ) ( -32 -2 0 ) ( -32 -6 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -6 1 ) ( -32 -2 1 ) ( 32 -2 1 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -8 1 ) ( 32 -8 1 ) ( 32 -8 0 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -6 1 ) ( 32 -2 1 ) ( 32 -2 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 1 ) ( -32 0 1 ) ( -32 0 0 ) me_woodboard_02 128 64 0 32 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 1 ) ( -32 -6 1 ) ( -32 -6 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }