cod4-sdk/map_source/prefabs/mp_backlot/wall03.map
2008-01-19 00:00:00 +00:00

145 lines
3.4 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 64 24 0 ) ( -56 24 0 ) ( -56 8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 8 84 ) ( -56 24 84 ) ( 64 24 84 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 0 16 ) ( 64 0 16 ) ( 64 0 0 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 8 ) ( 64 24 8 ) ( 64 24 -8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 8 ) ( -56 8 8 ) ( -56 8 -8 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 24 8 ) ( -64 8 8 ) ( -64 8 -8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
mesh
{
toolFlags splitGeo;
ch_plaster04
lightmap_gray
4 2 16 8
(
v -64 0 84 t -512 -672 -4 -5
v -64 0 87 t -512 -696 -4 -5.1875
)
(
v -21 0 84 t -168 -672 -1.3125 -5
v -21 0 86 t -168 -688 -1.3125 -5.125
)
(
v 21 0 84 t 168 -672 1.3125 -5
v 21 0 87 t 168 -696 1.3125 -5.1875
)
(
v 64 0 84 t 512 -672 4 -5
v 64 0 87 t 512 -696 4 -5.1875
)
}
}
// brush 2
{
mesh
{
ch_plaster04
lightmap_gray
4 4 16 8
(
v -64 0 87 t -512 0 -4 0
v -64 2.6666665 88 t -512 -21.333332 -4 -0.16666666
v -64 5.333333 88 t -512 -42.666664 -4 -0.33333331
v -64 8 87 t -512 -64 -4 -0.5
)
(
v -21 0 86 t -168 0 -1.3125 0
v -21 2.6666665 87 t -168 -21.333332 -1.3125 -0.16666666
v -21 5.333333 87 t -168 -42.666664 -1.3125 -0.33333331
v -21 8 86 t -168 -64 -1.3125 -0.5
)
(
v 21 0 87 t 168 0 1.3125 0
v 21 2.6666665 88 t 168 -21.333332 1.3125 -0.16666666
v 21 5.333333 88 t 168 -42.666664 1.3125 -0.33333331
v 21 8 87 t 168 -64 1.3125 -0.5
)
(
v 64 0 87 t 512 0 4 0
v 64 2.6666665 88 t 512 -21.333332 4 -0.16666666
v 64 5.333333 88 t 512 -42.666664 4 -0.33333331
v 64 8 87 t 512 -64 4 -0.5
)
}
}
// brush 3
{
mesh
{
ch_plaster04
lightmap_gray
4 2 16 8
(
v -64 8 87 t -512 -696 -4 -5.1875
v -64 8 84 t -512 -672 -4 -5
)
(
v -21 8 86 t -168 -688 -1.3125 -5.125
v -21 8 84 t -168 -672 -1.3125 -5
)
(
v 21 8 87 t 168 -696 1.3125 -5.1875
v 21 8 84 t 168 -672 1.3125 -5
)
(
v 64 8 87 t 512 -696 4 -5.1875
v 64 8 84 t 512 -672 4 -5
)
}
}
// brush 4
{
( 64 24 0 ) ( -56 24 0 ) ( -56 8 0 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 8 64 ) ( -40 24 64 ) ( 80 24 64 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 0 16 ) ( 64 0 16 ) ( 64 0 0 ) me_decal_adobe_bottom_01 256 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 8 ) ( 64 24 8 ) ( 64 24 -8 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 8 ) ( -56 8 8 ) ( -56 8 -8 ) me_decal_adobe_bottom_01 256 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 24 8 ) ( -64 8 8 ) ( -64 8 -8 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
mesh
{
me_decal_cracks_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -64 8 0 t -512 0 -4 0
v 64 8 0 t 512 0 4 0
)
(
v -64 8 84 t -512 -672 -4 -5.25
v 64 8 84 t 512 -672 4 -5.25
)
}
}
// brush 6
{
mesh
{
me_decal_cracks_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 64 0 0 t 512 0 4 0
v -64 0 0 t -512 0 -4 0
)
(
v 64 0 84 t 512 -672 4 -5.25
v -64 0 84 t -512 -672 -4 -5.25
)
}
}
}