iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { ( 64 24 0 ) ( -56 24 0 ) ( -56 8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -56 8 84 ) ( -56 24 84 ) ( 64 24 84 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -56 0 16 ) ( 64 0 16 ) ( 64 0 0 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 64 8 8 ) ( 64 24 8 ) ( 64 24 -8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 64 8 8 ) ( -56 8 8 ) ( -56 8 -8 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -64 24 8 ) ( -64 8 8 ) ( -64 8 -8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { mesh { toolFlags splitGeo; ch_plaster04 lightmap_gray 4 2 16 8 ( v -64 0 84 t -512 -672 -4 -5 v -64 0 87 t -512 -696 -4 -5.1875 ) ( v -21 0 84 t -168 -672 -1.3125 -5 v -21 0 86 t -168 -688 -1.3125 -5.125 ) ( v 21 0 84 t 168 -672 1.3125 -5 v 21 0 87 t 168 -696 1.3125 -5.1875 ) ( v 64 0 84 t 512 -672 4 -5 v 64 0 87 t 512 -696 4 -5.1875 ) } } // brush 2 { mesh { ch_plaster04 lightmap_gray 4 4 16 8 ( v -64 0 87 t -512 0 -4 0 v -64 2.6666665 88 t -512 -21.333332 -4 -0.16666666 v -64 5.333333 88 t -512 -42.666664 -4 -0.33333331 v -64 8 87 t -512 -64 -4 -0.5 ) ( v -21 0 86 t -168 0 -1.3125 0 v -21 2.6666665 87 t -168 -21.333332 -1.3125 -0.16666666 v -21 5.333333 87 t -168 -42.666664 -1.3125 -0.33333331 v -21 8 86 t -168 -64 -1.3125 -0.5 ) ( v 21 0 87 t 168 0 1.3125 0 v 21 2.6666665 88 t 168 -21.333332 1.3125 -0.16666666 v 21 5.333333 88 t 168 -42.666664 1.3125 -0.33333331 v 21 8 87 t 168 -64 1.3125 -0.5 ) ( v 64 0 87 t 512 0 4 0 v 64 2.6666665 88 t 512 -21.333332 4 -0.16666666 v 64 5.333333 88 t 512 -42.666664 4 -0.33333331 v 64 8 87 t 512 -64 4 -0.5 ) } } // brush 3 { mesh { ch_plaster04 lightmap_gray 4 2 16 8 ( v -64 8 87 t -512 -696 -4 -5.1875 v -64 8 84 t -512 -672 -4 -5 ) ( v -21 8 86 t -168 -688 -1.3125 -5.125 v -21 8 84 t -168 -672 -1.3125 -5 ) ( v 21 8 87 t 168 -696 1.3125 -5.1875 v 21 8 84 t 168 -672 1.3125 -5 ) ( v 64 8 87 t 512 -696 4 -5.1875 v 64 8 84 t 512 -672 4 -5 ) } } // brush 4 { ( 64 24 0 ) ( -56 24 0 ) ( -56 8 0 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -40 8 64 ) ( -40 24 64 ) ( 80 24 64 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -56 0 16 ) ( 64 0 16 ) ( 64 0 0 ) me_decal_adobe_bottom_01 256 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 64 8 8 ) ( 64 24 8 ) ( 64 24 -8 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 64 8 8 ) ( -56 8 8 ) ( -56 8 -8 ) me_decal_adobe_bottom_01 256 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -64 24 8 ) ( -64 8 8 ) ( -64 8 -8 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { mesh { me_decal_cracks_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -64 8 0 t -512 0 -4 0 v 64 8 0 t 512 0 4 0 ) ( v -64 8 84 t -512 -672 -4 -5.25 v 64 8 84 t 512 -672 4 -5.25 ) } } // brush 6 { mesh { me_decal_cracks_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 64 0 0 t 512 0 4 0 v -64 0 0 t -512 0 -4 0 ) ( v 64 0 84 t 512 -672 4 -5.25 v -64 0 84 t -512 -672 -4 -5.25 ) } } }