65 lines
1.6 KiB
Modula-2
65 lines
1.6 KiB
Modula-2
VOLUMEMODGROUPS
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ac130 0.8500
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airlift 0.5400
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aftermath 0.4500
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ambience 0.7290
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bodyfall 0.6529
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chatteral 0.8100
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chatterax 0.8100
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element 0.9720
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emitter 0.7290
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explosion 0.7857
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foley 0.4860
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footstep 0.7200
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footstepplr 0.4300
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gear 0.4680
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impact 1.1250
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impactmp 1.2150
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interface 0.8100
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mpfoley 0.5760
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mpfootstep 0.9000
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mpgear 0.7560
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music 0.8100
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physics 0.9000
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quiet 0.0900
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reactional 1.0206
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reactionax 0.9455
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vehicle 0.7440
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voiceover 1.0000
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whizby 0.7938
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wpnai 0.7047
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wpnplyr 0.7695
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na 0.8100
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max 1.0000
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// ac130 = ac130 groundfire
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// ambience = ambient streams
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// bodyfall = bodyfalls
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// chatteral = battlechatter allied
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// chatterax = battlechatter axis
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// element = ambient element sfx
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// emitter = point emitter sfx
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// explosion = explosion type sfx
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// foley = foley type sfx such as gear rattle, foliage movement etc.
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// footsteps = footsteps and landing sfx
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// gear = gear rattle
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// impact = bullet impact sfx
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// interface = user interface sfx
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// music = level music (excluding title and fluff music)
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// physics = physics elements
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// reactional = allied character reaction sfx
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// reactionax = axis character reaction sfx
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// vehicle = vehicle and vehicle related sfx
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// voiceover = mission-based speech
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// wpnai = AI controlled weapons
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// wpnplyr = player controlled weapons
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// na = non-catagorized
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// max = always play volume unaltered, don't change from 1.0000!
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// if you receive a parse failure saying too many groups parsed were parsed, send a bug to code to have SA_VOLUMEMODGROUPCOUNT increased
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