66 lines
1.6 KiB
Modula-2
66 lines
1.6 KiB
Modula-2
|
VOLUMEMODGROUPS
|
||
|
|
||
|
ac130 0.8500
|
||
|
airlift 0.5400
|
||
|
aftermath 0.4500
|
||
|
ambience 0.7290
|
||
|
bodyfall 0.6529
|
||
|
chatteral 0.8100
|
||
|
chatterax 0.8100
|
||
|
element 0.9720
|
||
|
emitter 0.7290
|
||
|
explosion 0.7857
|
||
|
foley 0.4860
|
||
|
footstep 0.7200
|
||
|
footstepplr 0.4300
|
||
|
gear 0.4680
|
||
|
impact 1.1250
|
||
|
impactmp 1.2150
|
||
|
interface 0.8100
|
||
|
mpfoley 0.5760
|
||
|
mpfootstep 0.9000
|
||
|
mpgear 0.7560
|
||
|
music 0.8100
|
||
|
physics 0.9000
|
||
|
quiet 0.0900
|
||
|
reactional 1.0206
|
||
|
reactionax 0.9455
|
||
|
vehicle 0.7440
|
||
|
voiceover 1.0000
|
||
|
whizby 0.7938
|
||
|
wpnai 0.7047
|
||
|
wpnplyr 0.7695
|
||
|
|
||
|
na 0.8100
|
||
|
|
||
|
max 1.0000
|
||
|
|
||
|
// ac130 = ac130 groundfire
|
||
|
// ambience = ambient streams
|
||
|
// bodyfall = bodyfalls
|
||
|
// chatteral = battlechatter allied
|
||
|
// chatterax = battlechatter axis
|
||
|
// element = ambient element sfx
|
||
|
// emitter = point emitter sfx
|
||
|
// explosion = explosion type sfx
|
||
|
// foley = foley type sfx such as gear rattle, foliage movement etc.
|
||
|
// footsteps = footsteps and landing sfx
|
||
|
// gear = gear rattle
|
||
|
// impact = bullet impact sfx
|
||
|
// interface = user interface sfx
|
||
|
// music = level music (excluding title and fluff music)
|
||
|
// physics = physics elements
|
||
|
// reactional = allied character reaction sfx
|
||
|
// reactionax = axis character reaction sfx
|
||
|
// vehicle = vehicle and vehicle related sfx
|
||
|
// voiceover = mission-based speech
|
||
|
// wpnai = AI controlled weapons
|
||
|
// wpnplyr = player controlled weapons
|
||
|
|
||
|
// na = non-catagorized
|
||
|
// max = always play volume unaltered, don't change from 1.0000!
|
||
|
|
||
|
// if you receive a parse failure saying too many groups parsed were parsed, send a bug to code to have SA_VOLUMEMODGROUPCOUNT increased
|
||
|
|
||
|
|