131 lines
5.2 KiB
Text
131 lines
5.2 KiB
Text
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "truck", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_technical_destroyed" );
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build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed" );
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build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed" );
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build_deathmodel( "vehicle_pickup_technical", "vehicle_pickup_technical_destroyed" );
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// build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
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build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 );
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build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_aianims( ::setanims , ::set_vehicle_anims );
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build_unload_groups( ::Unload_Groups );
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build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
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build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
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build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
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build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
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build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
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build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
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build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
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build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
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}
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init_local()
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{
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// maps\_vehicle::lights_on( "headlights" );
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// maps\_vehicle::lights_on( "brakelights" );
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}
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set_vehicle_anims( positions )
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{
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positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out;
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positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out;
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positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out;
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positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out;
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positions[ 0 ].vehicle_getoutanim_clear = false;
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positions[ 1 ].vehicle_getoutanim_clear = false;
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positions[ 2 ].vehicle_getoutanim_clear = false;
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positions[ 3 ].vehicle_getoutanim_clear = false;
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positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in;
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positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
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//positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in;
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//positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for( i=0;i<4;i++ )
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positions[ i ] = spawnstruct();
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// positions[ 0 ].getout_delete = true;
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/*
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pickup_driver_climb_out
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pickup_passenger_climb_out
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pickup_passenger_RL_idle
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pickup_passenger_RL_climb_out
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pickup_passenger_RR_idle
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pickup_passenger_RR_climb_out
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technical_passenger_climb_out
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*/
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positions[ 0 ].sittag = "tag_driver";
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positions[ 1 ].sittag = "tag_passenger";
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positions[ 2 ].sittag = "tag_guy1"; //RR
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positions[ 3 ].sittag = "tag_guy0"; //RL
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positions[ 0 ].idle = %technical_driver_idle;
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positions[ 1 ].idle = %technical_passenger_idle;
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positions[ 2 ].idle = %pickup_passenger_RR_idle;
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positions[ 3 ].idle = %pickup_passenger_RL_idle;
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positions[ 0 ].getout = %pickup_driver_climb_out;
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positions[ 1 ].getout = %pickup_passenger_climb_out;
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positions[ 2 ].getout = %pickup_passenger_RR_climb_out;
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positions[ 3 ].getout = %pickup_passenger_RL_climb_out;
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positions[ 0 ].getin = %pickup_driver_climb_in;
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positions[ 1 ].getin = %pickup_passenger_climb_in;
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//positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp
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//positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp
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return positions;
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}
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unload_groups()
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{
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unload_groups = [];
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unload_groups[ "passengers" ] = [];
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unload_groups[ "all" ] = [];
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group = "passengers";
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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group = "all";
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unload_groups[ group ][ unload_groups[ group ].size ] = 0;
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ "default" ] = unload_groups[ "all" ];
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return unload_groups;
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}
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