cod4-sdk/raw/maps/_truck.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "truck", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_technical_destroyed" );
build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed" );
build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed" );
build_deathmodel( "vehicle_pickup_technical", "vehicle_pickup_technical_destroyed" );
// build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 );
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 );
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 );
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims , ::set_vehicle_anims );
build_unload_groups( ::Unload_Groups );
build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
}
init_local()
{
// maps\_vehicle::lights_on( "headlights" );
// maps\_vehicle::lights_on( "brakelights" );
}
set_vehicle_anims( positions )
{
positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out;
positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out;
positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out;
positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out;
positions[ 0 ].vehicle_getoutanim_clear = false;
positions[ 1 ].vehicle_getoutanim_clear = false;
positions[ 2 ].vehicle_getoutanim_clear = false;
positions[ 3 ].vehicle_getoutanim_clear = false;
positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in;
positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
//positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in;
//positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for( i=0;i<4;i++ )
positions[ i ] = spawnstruct();
// positions[ 0 ].getout_delete = true;
/*
pickup_driver_climb_out
pickup_passenger_climb_out
pickup_passenger_RL_idle
pickup_passenger_RL_climb_out
pickup_passenger_RR_idle
pickup_passenger_RR_climb_out
technical_passenger_climb_out
*/
positions[ 0 ].sittag = "tag_driver";
positions[ 1 ].sittag = "tag_passenger";
positions[ 2 ].sittag = "tag_guy1"; //RR
positions[ 3 ].sittag = "tag_guy0"; //RL
positions[ 0 ].idle = %technical_driver_idle;
positions[ 1 ].idle = %technical_passenger_idle;
positions[ 2 ].idle = %pickup_passenger_RR_idle;
positions[ 3 ].idle = %pickup_passenger_RL_idle;
positions[ 0 ].getout = %pickup_driver_climb_out;
positions[ 1 ].getout = %pickup_passenger_climb_out;
positions[ 2 ].getout = %pickup_passenger_RR_climb_out;
positions[ 3 ].getout = %pickup_passenger_RL_climb_out;
positions[ 0 ].getin = %pickup_driver_climb_in;
positions[ 1 ].getin = %pickup_passenger_climb_in;
//positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp
//positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "passengers" ] = [];
unload_groups[ "all" ] = [];
group = "passengers";
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ "default" ] = unload_groups[ "all" ];
return unload_groups;
}