cod4-sdk/raw/maps/_t72.gsc
2008-01-19 00:00:00 +00:00

53 lines
1.9 KiB
Text

#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "t72", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_t72_tank", "vehicle_t72_tank_d_body", 3.7 );
build_deathmodel( "vehicle_t72_tank_low", "vehicle_t72_tank_d_body", 3.7 );
build_deathmodel( "vehicle_t72_tank_woodland", "vehicle_t72_tank_d_woodland_body", 3.7 );
build_shoot_shock( "tankblast" );
build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
// build_deathfx( <type> , <effect> , <tag> , <sound> , <bEffectLooping> <delay> , <bSoundlooping> , <waitDelay> , <stayontag> , <notifyString> )"
// build_deathfx( "explosions/grenadeexp_default", "tag_engine_left", "explo_metal_rand", undefined, undefined, undefined, 0 );
// build_deathfx( "fire/firelp_large_pm", "tag_engine_left", undefined, undefined, undefined, undefined, 0 );
// build_deathfx( "explosions/tank_ammo_breach", "tag_deathfx", undefined, undefined, undefined, undefined, 0 );
build_deathfx( "explosions/vehicle_explosion_t72", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 );
build_deathfx( "fire/firelp_large_pm", "tag_deathfx", "fire_metal_medium", undefined, undefined, true, 0 );
build_turret( "t72_turret2" , "tag_turret2" , "vehicle_t72_tank_pkt_coaxial_mg" , false );
build_treadfx();
build_life( 999, 500, 1500 );
build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
build_team( "allies" );
build_mainturret();
build_frontarmor( .33 ); //regens this much of the damage from attacks to the front
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for( i=0;i<11;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].getout_delete = true;
return positions;
}