54 lines
1.9 KiB
Text
54 lines
1.9 KiB
Text
|
#include maps\_vehicle;
|
||
|
#include maps\_vehicle_aianim;
|
||
|
#using_animtree( "vehicles" );
|
||
|
main( model, type )
|
||
|
{
|
||
|
build_template( "t72", model, type );
|
||
|
build_localinit( ::init_local );
|
||
|
build_deathmodel( "vehicle_t72_tank", "vehicle_t72_tank_d_body", 3.7 );
|
||
|
build_deathmodel( "vehicle_t72_tank_low", "vehicle_t72_tank_d_body", 3.7 );
|
||
|
build_deathmodel( "vehicle_t72_tank_woodland", "vehicle_t72_tank_d_woodland_body", 3.7 );
|
||
|
build_shoot_shock( "tankblast" );
|
||
|
build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
|
||
|
// build_deathfx( <type> , <effect> , <tag> , <sound> , <bEffectLooping> <delay> , <bSoundlooping> , <waitDelay> , <stayontag> , <notifyString> )"
|
||
|
// build_deathfx( "explosions/grenadeexp_default", "tag_engine_left", "explo_metal_rand", undefined, undefined, undefined, 0 );
|
||
|
// build_deathfx( "fire/firelp_large_pm", "tag_engine_left", undefined, undefined, undefined, undefined, 0 );
|
||
|
// build_deathfx( "explosions/tank_ammo_breach", "tag_deathfx", undefined, undefined, undefined, undefined, 0 );
|
||
|
build_deathfx( "explosions/vehicle_explosion_t72", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 );
|
||
|
build_deathfx( "fire/firelp_large_pm", "tag_deathfx", "fire_metal_medium", undefined, undefined, true, 0 );
|
||
|
|
||
|
|
||
|
build_turret( "t72_turret2" , "tag_turret2" , "vehicle_t72_tank_pkt_coaxial_mg" , false );
|
||
|
build_treadfx();
|
||
|
build_life( 999, 500, 1500 );
|
||
|
build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
|
||
|
build_team( "allies" );
|
||
|
build_mainturret();
|
||
|
build_frontarmor( .33 ); //regens this much of the damage from attacks to the front
|
||
|
}
|
||
|
|
||
|
init_local()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
set_vehicle_anims( positions )
|
||
|
{
|
||
|
return positions;
|
||
|
}
|
||
|
|
||
|
|
||
|
#using_animtree( "generic_human" );
|
||
|
|
||
|
setanims()
|
||
|
{
|
||
|
positions = [];
|
||
|
for( i=0;i<11;i++ )
|
||
|
positions[ i ] = spawnstruct();
|
||
|
|
||
|
positions[ 0 ].getout_delete = true;
|
||
|
|
||
|
|
||
|
return positions;
|
||
|
}
|
||
|
|