cod4-sdk/raw/maps/_sa6.gsc
2008-01-19 00:00:00 +00:00

30 lines
940 B
Text

#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "sa6", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_sa6_no_missiles_desert" );
build_deathmodel( "vehicle_sa6_no_missiles_woodland" );
//todo: get this into proper format. these extra commands have tendancy to get lost and not updated - nate
precachemodel( "projectile_sa6_missile_desert" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_life( 999, 500, 1500 );
build_team( "allies" );
}
init_local()
{
//these settings should not be per vehicle - nate
self.missileModel = "projectile_sa6_missile_desert";
self.missileTags = [];
self.missileTags[ 0 ] = "tag_missle1";
self.missileTags[ 1 ] = "tag_missle2";
self.missileTags[ 2 ] = "tag_missle3";
thread maps\_vehicle_missile::main();
}