#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "sa6", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_sa6_no_missiles_desert" ); build_deathmodel( "vehicle_sa6_no_missiles_woodland" ); //todo: get this into proper format. these extra commands have tendancy to get lost and not updated - nate precachemodel( "projectile_sa6_missile_desert" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_life( 999, 500, 1500 ); build_team( "allies" ); } init_local() { //these settings should not be per vehicle - nate self.missileModel = "projectile_sa6_missile_desert"; self.missileTags = []; self.missileTags[ 0 ] = "tag_missle1"; self.missileTags[ 1 ] = "tag_missle2"; self.missileTags[ 2 ] = "tag_missle3"; thread maps\_vehicle_missile::main(); }