25 lines
No EOL
1.3 KiB
Text
25 lines
No EOL
1.3 KiB
Text
#using_animtree("generic_human");
|
|
main()
|
|
{
|
|
level.iFlashFuse = 1; //how long before friendly-throw flashbangs detonate
|
|
|
|
/*-----------------------
|
|
NO DOOR, FLASH ONLY BREACH (RIGHT SIDE)
|
|
-------------------------*/
|
|
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_start_01" ] = %breach_flash_R1_idle;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_start_02" ] = %breach_flash_R2_idle;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_start_single" ] = %test_breach_R_idle;
|
|
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_idle_01" ][0] = %breach_flash_R1_idle;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_idle_02" ][0] = %breach_flash_R2_idle;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_idle_single" ][0] = %test_breach_R_idle;
|
|
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_flash_01" ] = %breach_flash_R1_throw;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_flash_02" ] = %breach_flash_R2_throw;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_flash_single" ] = %test_breach_R_flashbang;
|
|
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_breach_01" ] = %breach_flash_R1_enter;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_breach_02" ] = %breach_flash_R2_enter;
|
|
level.scr_anim[ "generic" ][ "flash_stack_right_breach_single" ] = %test_breach_R_enter;
|
|
} |