cod4-sdk/raw/maps/_breach_flash_right.gsc

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2008-01-19 00:00:00 +00:00
#using_animtree("generic_human");
main()
{
level.iFlashFuse = 1; //how long before friendly-throw flashbangs detonate
/*-----------------------
NO DOOR, FLASH ONLY BREACH (RIGHT SIDE)
-------------------------*/
level.scr_anim[ "generic" ][ "flash_stack_right_start_01" ] = %breach_flash_R1_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_start_02" ] = %breach_flash_R2_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_start_single" ] = %test_breach_R_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_idle_01" ][0] = %breach_flash_R1_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_idle_02" ][0] = %breach_flash_R2_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_idle_single" ][0] = %test_breach_R_idle;
level.scr_anim[ "generic" ][ "flash_stack_right_flash_01" ] = %breach_flash_R1_throw;
level.scr_anim[ "generic" ][ "flash_stack_right_flash_02" ] = %breach_flash_R2_throw;
level.scr_anim[ "generic" ][ "flash_stack_right_flash_single" ] = %test_breach_R_flashbang;
level.scr_anim[ "generic" ][ "flash_stack_right_breach_01" ] = %breach_flash_R1_enter;
level.scr_anim[ "generic" ][ "flash_stack_right_breach_02" ] = %breach_flash_R2_enter;
level.scr_anim[ "generic" ][ "flash_stack_right_breach_single" ] = %test_breach_R_enter;
}