25 lines
1.3 KiB
Text
25 lines
1.3 KiB
Text
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#using_animtree("generic_human");
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main()
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{
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level.iFlashFuse = 1; //how long before friendly-throw flashbangs detonate
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/*-----------------------
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NO DOOR, FLASH ONLY BREACH (RIGHT SIDE)
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-------------------------*/
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level.scr_anim[ "generic" ][ "flash_stack_right_start_01" ] = %breach_flash_R1_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_start_02" ] = %breach_flash_R2_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_start_single" ] = %test_breach_R_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_idle_01" ][0] = %breach_flash_R1_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_idle_02" ][0] = %breach_flash_R2_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_idle_single" ][0] = %test_breach_R_idle;
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level.scr_anim[ "generic" ][ "flash_stack_right_flash_01" ] = %breach_flash_R1_throw;
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level.scr_anim[ "generic" ][ "flash_stack_right_flash_02" ] = %breach_flash_R2_throw;
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level.scr_anim[ "generic" ][ "flash_stack_right_flash_single" ] = %test_breach_R_flashbang;
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level.scr_anim[ "generic" ][ "flash_stack_right_breach_01" ] = %breach_flash_R1_enter;
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level.scr_anim[ "generic" ][ "flash_stack_right_breach_02" ] = %breach_flash_R2_enter;
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level.scr_anim[ "generic" ][ "flash_stack_right_breach_single" ] = %test_breach_R_enter;
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}
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