172 lines
3.6 KiB
Text
172 lines
3.6 KiB
Text
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iwmap 4
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"000_Global" flags active
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"The Map" flags
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// entity 0
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{
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"contrastGain" ".25"
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"sunlight" "0.6"
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"sundiffusecolor" ".5 .6 1"
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"suncolor" ".75 .9 1"
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"diffusefraction" ".48"
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"ambient" "0.2"
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"_color" "0.6 0.7 1"
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"sundirection" "-41 -15 0"
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"sunRadiosity" "1.5"
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"classname" "worldspawn"
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// brush 0
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{
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contents detail;
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( -4 -4 74 ) ( -4 -1 75 ) ( 4 -1 75 ) ch_woodpaint_white01 128 121.43148 -140 81.620453 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth
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( 4 -1 2 ) ( 4 -9 2 ) ( 4 -9 68 ) ch_woodpaint_white01 128 128 -153 6 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -1 2 ) ( 4 -1 75 ) ( -4 -1 75 ) ch_woodpaint_white01 128 -128 -156 -6 180 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 -1 75 ) ( -4 -4 74 ) ( -4 -7 71 ) ch_woodpaint_white01 128 -128 -127 -6 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -8 70 ) ( -4 -8 70 ) ( -4 -4 74 ) ch_woodpaint_white01 128 90.509689 -140 61.854893 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth
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( -4 -8 70 ) ( 4 -8 70 ) ( 4 -9 67 ) ch_woodpaint_white01 128 121.43148 -140 2.2538903 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth
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( 4 -5 67 ) ( 4 -8 67 ) ( 36 -8 67 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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mesh
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{
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ch_dec_darkstain_02
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lightmap_gray
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smoothing smoothing_smooth_other
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2 2 0 8
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(
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v 4 -9 -6 t 1152 0 4.65625 0.5
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v -4 -9 -6 t 1088 0 4.15625 0.5
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)
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(
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v 4 -9 67 c 255 255 255 0 t 1152 -584 4.65625 -4.0625
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v -4 -9 67 c 255 255 255 0 t 1088 -584 4.15625 -4.0625
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)
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}
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}
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// brush 2
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{
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mesh
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{
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ch_dec_darkstain_02
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 4 -1 67 c 255 255 255 0 t 1216 -584 0.375 -4.0625
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v 4 -1 -6 t 1216 0 0.375 0.5
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)
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(
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v 4 -9 67 c 255 255 255 0 t 1152 -584 -0.125 -4.0625
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v 4 -9 -6 t 1152 0 -0.125 0.5
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)
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}
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}
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// brush 3
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{
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mesh
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{
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ch_dec_darkstain_02
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -4 -1 -6 t 1024 0 0.375 0.5
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v -4 -1 67 c 255 255 255 0 t 1024 -584 0.375 -4.0625
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)
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(
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v -4 -9 -6 t 1088 0 -0.125 0.5
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v -4 -9 67 c 255 255 255 0 t 1088 -584 -0.125 -4.0625
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)
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}
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}
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// brush 4
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{
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mesh
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{
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ch_dec_darkstain_02
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -4 -1 -6 t 1280 0 4.15625 0.5
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v 4 -1 -6 t 1216 0 4.65625 0.5
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)
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(
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v -4 -1 67 c 255 255 255 0 t 1280 -584 4.15625 -4.0625
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v 4 -1 67 c 255 255 255 0 t 1216 -584 4.65625 -4.0625
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)
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}
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}
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// brush 5
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{
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mesh
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{
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ch_woodpaint_white01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -4 -1 -6 t 1024 0 -0.0625 0.375
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v -4 -1 67 t 1024 -584 -0.0625 -4.1875
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)
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(
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v -4 -9 -6 t 1088 0 -0.5625 0.375
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v -4 -9 67 t 1088 -584 -0.5625 -4.1875
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)
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}
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}
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// brush 6
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{
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mesh
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{
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ch_woodpaint_white01
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lightmap_gray
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smoothing smoothing_smooth_other
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2 2 0 8
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(
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v 4 -9 -6 t 1152 0 0.25 0.375
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v -4 -9 -6 t 1088 0 -0.25 0.375
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)
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(
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v 4 -9 67 t 1152 -584 0.25 -4.1875
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v -4 -9 67 t 1088 -584 -0.25 -4.1875
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)
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}
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}
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// brush 7
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{
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mesh
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{
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ch_woodpaint_white01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 4 -1 67 t 1216 -584 -0.0625 -4.1875
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v 4 -1 -6 t 1216 0 -0.0625 0.375
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)
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(
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v 4 -9 67 t 1152 -584 -0.5625 -4.1875
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v 4 -9 -6 t 1152 0 -0.5625 0.375
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)
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}
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}
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// brush 8
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{
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mesh
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{
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ch_woodpaint_white01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -4 -1 -6 t 1280 0 -0.25 0.375
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v 4 -1 -6 t 1216 0 0.25 0.375
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)
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(
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v -4 -1 67 t 1280 -584 -0.25 -4.1875
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v 4 -1 67 t 1216 -584 0.25 -4.1875
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)
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}
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}
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}
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