iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "contrastGain" ".25" "sunlight" "0.6" "sundiffusecolor" ".5 .6 1" "suncolor" ".75 .9 1" "diffusefraction" ".48" "ambient" "0.2" "_color" "0.6 0.7 1" "sundirection" "-41 -15 0" "sunRadiosity" "1.5" "classname" "worldspawn" // brush 0 { contents detail; ( -4 -4 74 ) ( -4 -1 75 ) ( 4 -1 75 ) ch_woodpaint_white01 128 121.43148 -140 81.620453 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth ( 4 -1 2 ) ( 4 -9 2 ) ( 4 -9 68 ) ch_woodpaint_white01 128 128 -153 6 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 -1 2 ) ( 4 -1 75 ) ( -4 -1 75 ) ch_woodpaint_white01 128 -128 -156 -6 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -4 -1 75 ) ( -4 -4 74 ) ( -4 -7 71 ) ch_woodpaint_white01 128 -128 -127 -6 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 -8 70 ) ( -4 -8 70 ) ( -4 -4 74 ) ch_woodpaint_white01 128 90.509689 -140 61.854893 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth ( -4 -8 70 ) ( 4 -8 70 ) ( 4 -9 67 ) ch_woodpaint_white01 128 121.43148 -140 2.2538903 0 0 lightmap_gray 16384 16384 0 0 0 0 smoothing smoothing_smooth ( 4 -5 67 ) ( 4 -8 67 ) ( 36 -8 67 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { mesh { ch_dec_darkstain_02 lightmap_gray smoothing smoothing_smooth_other 2 2 0 8 ( v 4 -9 -6 t 1152 0 4.65625 0.5 v -4 -9 -6 t 1088 0 4.15625 0.5 ) ( v 4 -9 67 c 255 255 255 0 t 1152 -584 4.65625 -4.0625 v -4 -9 67 c 255 255 255 0 t 1088 -584 4.15625 -4.0625 ) } } // brush 2 { mesh { ch_dec_darkstain_02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 4 -1 67 c 255 255 255 0 t 1216 -584 0.375 -4.0625 v 4 -1 -6 t 1216 0 0.375 0.5 ) ( v 4 -9 67 c 255 255 255 0 t 1152 -584 -0.125 -4.0625 v 4 -9 -6 t 1152 0 -0.125 0.5 ) } } // brush 3 { mesh { ch_dec_darkstain_02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -4 -1 -6 t 1024 0 0.375 0.5 v -4 -1 67 c 255 255 255 0 t 1024 -584 0.375 -4.0625 ) ( v -4 -9 -6 t 1088 0 -0.125 0.5 v -4 -9 67 c 255 255 255 0 t 1088 -584 -0.125 -4.0625 ) } } // brush 4 { mesh { ch_dec_darkstain_02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -4 -1 -6 t 1280 0 4.15625 0.5 v 4 -1 -6 t 1216 0 4.65625 0.5 ) ( v -4 -1 67 c 255 255 255 0 t 1280 -584 4.15625 -4.0625 v 4 -1 67 c 255 255 255 0 t 1216 -584 4.65625 -4.0625 ) } } // brush 5 { mesh { ch_woodpaint_white01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -4 -1 -6 t 1024 0 -0.0625 0.375 v -4 -1 67 t 1024 -584 -0.0625 -4.1875 ) ( v -4 -9 -6 t 1088 0 -0.5625 0.375 v -4 -9 67 t 1088 -584 -0.5625 -4.1875 ) } } // brush 6 { mesh { ch_woodpaint_white01 lightmap_gray smoothing smoothing_smooth_other 2 2 0 8 ( v 4 -9 -6 t 1152 0 0.25 0.375 v -4 -9 -6 t 1088 0 -0.25 0.375 ) ( v 4 -9 67 t 1152 -584 0.25 -4.1875 v -4 -9 67 t 1088 -584 -0.25 -4.1875 ) } } // brush 7 { mesh { ch_woodpaint_white01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 4 -1 67 t 1216 -584 -0.0625 -4.1875 v 4 -1 -6 t 1216 0 -0.0625 0.375 ) ( v 4 -9 67 t 1152 -584 -0.5625 -4.1875 v 4 -9 -6 t 1152 0 -0.5625 0.375 ) } } // brush 8 { mesh { ch_woodpaint_white01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -4 -1 -6 t 1280 0 -0.25 0.375 v 4 -1 -6 t 1216 0 0.25 0.375 ) ( v -4 -1 67 t 1280 -584 -0.25 -4.1875 v 4 -1 67 t 1216 -584 0.25 -4.1875 ) } } }