21 lines
481 B
Text
21 lines
481 B
Text
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#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track ["city"] = "ambient_sniperescape_ext0";
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thread maps\_utility::set_ambient("city");
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ambientDelay("city", 2.0, 8.0); // Trackname, min and max delay between ambient events
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ambientEvent("city", "elm_wind_leafy", 12.0);
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ambientEvent("city", "null", 0.3);
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ambientEventStart("city");
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level waittill ("action moment");
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ambientEventStart("action ambient");
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}
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