#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track ["city"] = "ambient_sniperescape_ext0"; thread maps\_utility::set_ambient("city"); ambientDelay("city", 2.0, 8.0); // Trackname, min and max delay between ambient events ambientEvent("city", "elm_wind_leafy", 12.0); ambientEvent("city", "null", 0.3); ambientEventStart("city"); level waittill ("action moment"); ambientEventStart("action ambient"); }