cod4-sdk/map_source/prefabs/zipline/stairs_02.map

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2008-01-19 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 72 -8 t -128 64 -1 0.5
v -16 72 -16 t -128 128 -1 2.25
)
(
v 0 72 -8 t 0 64 0 0.5
v 0 72 -16 t 0 128 0 2.25
)
}
}
// brush 1
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 72 -8 t -128 64 -1 0.5
v -16 72 -16 t -128 128 -1 2.25
)
(
v 0 72 -8 t 0 64 0 0.5
v 0 72 -16 t 0 128 0 2.25
)
}
}
// brush 2
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 72 -8 t -128 64 -1 0.5
v 0 72 -8 t 0 64 0 0.5
)
(
v -16 72 0 t -128 0 -1 0
v 0 72 0 t 0 0 0 0
)
}
}
// brush 3
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 72 -8 t -128 64 -1 0.5
v 0 72 -8 t 0 64 0 0.5
)
(
v -16 72 0 t -128 0 -1 0
v 0 72 0 t 0 0 0 0
)
}
}
// brush 4
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
3 2 0 8
(
v -16 72 -8 t 576 64 15 0.5
v -16 72 0 t 576 0 15 0
)
(
v -16 0 -8 c 255 255 255 0 t 0 64 12.5 0.5
v -16 0 -2 c 255 255 255 0 t 0 16 12.5 0
)
(
v -16 -72 -8 t -576 64 10 0.5
v -16 -72 0 t -576 0 10 0
)
}
}
// brush 5
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
3 2 0 8
(
v -16 72 -8 t 576 64 15 0.5
v -16 72 0 t 576 0 15 0
)
(
v -16 0 -8 t 0 64 12.5 0.5
v -16 0 -2 t 0 16 12.5 0
)
(
v -16 -72 -8 t -576 64 10 0.5
v -16 -72 0 t -576 0 10 0
)
}
}
// brush 6
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 -72 -10 t -256 576 -2 -10
v -32 0 -10 c 255 255 255 0 t -256 0 -2 -12.5
v -32 72 -8 t -256 -576 -2 -15
)
(
v -16 -72 -8 t -128 576 -1 -10
v -16 0 -8 c 255 255 255 0 t -128 0 -1 -12.5
v -16 72 -8 t -128 -576 -1 -15
)
}
}
// brush 7
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 -72 -10 t -256 576 -2 -10
v -32 0 -10 t -256 0 -2 -12.5
v -32 72 -8 t -256 -576 -2 -15
)
(
v -16 -72 -8 t -128 576 -1 -10
v -16 0 -8 t -128 0 -1 -12.5
v -16 72 -8 t -128 -576 -1 -15
)
}
}
// brush 8
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 72 -8 t 576 64 15 0.5
v -32 0 -10 c 255 255 255 0 t 0 80 12.5 0.5
v -32 -72 -10 t -576 80 10 0.5
)
(
v -32 72 -16 t 576 128 15 1
v -32 0 -16 c 255 255 255 0 t 0 128 12.5 1
v -32 -72 -16 t -576 128 10 1
)
}
}
// brush 9
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 72 -8 t -256 64 -2 0.5
v -32 72 -16 t -256 128 -2 1
)
(
v -16 72 -8 t -128 64 -1 0.5
v -16 72 -16 t -128 128 -1 1
)
}
}
// brush 10
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 72 -8 t 576 64 15 0.5
v -32 0 -10 t 0 80 12.5 0.5
v -32 -72 -10 t -576 80 10 0.5
)
(
v -32 72 -16 t 576 128 15 1
v -32 0 -16 t 0 128 12.5 1
v -32 -72 -16 t -576 128 10 1
)
}
}
// brush 11
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 72 -8 t -256 64 -2 0.5
v -32 72 -16 t -256 128 -2 1
)
(
v -16 72 -8 t -128 64 -1 0.5
v -16 72 -16 t -128 128 -1 1
)
}
}
// brush 12
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -72 0 t -128 576 -1 -10
v -16 0 -2 c 255 255 255 0 t -128 0 -1 -12.5
v -16 72 0 t -128 -576 -1 -15
)
(
v 0 -72 0 t 0 576 0 -10
v 0 0 0 c 255 255 255 0 t 0 0 0 -12.5
v 0 72 0 t 0 -576 0 -15
)
}
}
// brush 13
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -72 0 t -128 576 -1 -10
v -16 0 -2 t -128 0 -1 -12.5
v -16 72 0 t -128 -576 -1 -15
)
(
v 0 -72 0 t 0 576 0 -10
v 0 0 0 t 0 0 0 -12.5
v 0 72 0 t 0 -576 0 -15
)
}
}
// brush 14
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -72 -16 t -256 128 -2 1
v -32 -72 -10 t -256 80 -2 0.5
)
(
v -16 -72 -16 t -128 128 -1 1
v -16 -72 -8 t -128 64 -1 0.5
)
}
}
// brush 15
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -72 -16 t -256 128 -2 1
v -32 -72 -10 t -256 80 -2 0.5
)
(
v -16 -72 -16 t -128 128 -1 1
v -16 -72 -8 t -128 64 -1 0.5
)
}
}
// brush 16
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -72 -8 t 0 64 0 0.5
v -16 -72 -8 t -128 64 -1 0.5
)
(
v 0 -72 0 t 0 0 0 0
v -16 -72 0 t -128 0 -1 0
)
}
}
// brush 17
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -72 -8 t 0 64 0 0.5
v -16 -72 -8 t -128 64 -1 0.5
)
(
v 0 -72 0 t 0 0 0 0
v -16 -72 0 t -128 0 -1 0
)
}
}
// brush 18
{
mesh
{
ch_concrete_05
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 -72 -16 t -128 128 -1 2.25
v -16 -72 -8 t -128 64 -1 0.5
)
(
v 0 -72 -16 t 0 128 0 2.25
v 0 -72 -8 t 0 64 0 0.5
)
}
}
// brush 19
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 -72 -16 t -128 128 -1 2.25
v -16 -72 -8 t -128 64 -1 0.5
)
(
v 0 -72 -16 t 0 128 0 2.25
v 0 -72 -8 t 0 64 0 0.5
)
}
}
}